NothingPersonal
Are you not entertained!?
That's the thing though. If they couldn't balance mkx variations, what makes them think they will in mk11? It's far better to let custom variations available and balance moves, because if one special proves too powerful they can either balance it, or make it occupy all three slots. And if two specials prove to make a broken combination, they can make them take 2 slots each so that you can't equip them. I don't see a problem, there are plenty of ways to balance the specials.
My concern is the base character. Because you have base Sonya who has 50/50's again, and she happens to have a good zoning tool to equip there's no hope for balancing. They should do something with 50/50 strings to all chars like with Scorpion imo so you shoulg equip certain strings and specials to create a certain archetype of a character.
My concern is the base character. Because you have base Sonya who has 50/50's again, and she happens to have a good zoning tool to equip there's no hope for balancing. They should do something with 50/50 strings to all chars like with Scorpion imo so you shoulg equip certain strings and specials to create a certain archetype of a character.