Listen, it seems that the issue most people are having is not wanting to use unsafe tools in a world with safe pressure. I get it, but you have to look passed the safety to play this character. A move being unsafe doesn't make it bad. Low Sai adds a ton to Piercing's variation, and if you had it in Ethereal or Ravenous, Piercing would become nearly useless, imo. Someone said people will poke/throw her after blocking B12, but she can still jump over you, cancel into a special, or do a delayed EX Roll to blow you up for that. Sure, if they are blocking you get killed, but if they're blocking then they *aren't* poking you/throwing you. EX Roll is a scary thing to face if you never know when it can come out. It also beats a ton of armor attacks since it hits twice.
Cancelling D1/D3/D4 into Low Sai or EX Roll gives her a 50/50 on block while also beating their counter pokes. Yes, it's unsafe if you guessed wrong, but it still puts the option into your opponent's brain. Them holding block = you should be winning.
Trust me, I'm not saying Mileena's secretly top tier or anything. And yeah she needs to get some things, but I'm trying to narrow down what would best help her core issues. Faster normals would be something, but she'd still have range issues. I honestly don't think Mileena is 100% a footsie character. (I will agree that Piercing is a heavily footsie based variation though.) She has tools for any situation, but doesn't truly excel in one thing. I think giving her better block frames helps a ton as she doesn't need to be unsafe on things like F4/F44 and can benefit from being low negative on other stuff like F23.
Fuck it, make 21u4 plus on block. The armor gap is still there to keep it fair.
I may be a select few but I actually like her d4. It creates good space and usually causes the opponent to do two things... block a follow up attack ie b12 low sai or b12 enh roll (which you can take a 5050 or just stay and wait for them) or they jump in on you (which you do an easy NJP to full combo). IF you can guess right on which they do, your offense begins again.
Totally agree about D4. If she had her MK9 D4, B1 would almost never be used outside of punishment in piercing.
But for the record....
She's very good IF in the right hands.
Fuck this argument. Nothing personal, but I hear this all the time, and it's never true. It implies you have to be some magically gifted player who always guesses right. In which case, no one would ever need buffs if this "right hands" guy takes the sticks.