What's new

General/Other - Piercing Piercing Variation General Discussion

1man3letters

Alpha Tarkatan - Moderator
Moderator
Premium Supporter
B12-stab-stab-stab-stab-stab......stab.

Discuss...
 
Last edited:

JDE

Pick up & kill it & kill it & kill it!
Those basically all of the combos that you really need for this variation in terms of BNBS except the ones that end with the sai stabs that leave the opponents standing. Good shit!
 
Last edited:

PerezzGomeZ

I saw your girl staring homie
Premium Supporter
So do you guys do njp instead of b3?and why lol?is there some sort of advantage off it?
 

LionHeart

Whisper within a sigh
question, who else smashes on the 1+2 part for the b21 2+4 brutality even though you just need to press 1+2 once?
...just for the satisfaction of it :D
I did it the first time accidentally while smashing 2+4 lol. I can do it every time and I never press 1. I kinda end the combo with b212+4,2+4,2+4,2+4,2+4,2+4?2+4,2+4.

Guess I was salty when I first did it on accident LMAO
 

JDE

Pick up & kill it & kill it & kill it!
I'm actually starting to like her NJP more when ppl jump with me & then to bait on wake up in this variation. Very good damage output afterwards.
 

TheGabStandard

The anticipation is killing me
Premium Supporter
question, who else smashes on the 1+2 part for the b21 2+4 brutality even though you just need to press 1+2 once?
...just for the satisfaction of it :D
Is it once? I thought it was something like 5 times for some reason lol. Have to remember that :)

So do you guys do njp instead of b3?and why lol?is there some sort of advantage off it?
I use both, really depends on the starter and how I feel. Example would be I always use NJP after B21 starter because B3 is inconsistent off that string. Also because I haven't got the new BnBs by TakeAChance down yet, NJP is easier to do a combo ender to set up her oki. However if I want pure damage and can't be bothered to deal with wakeups then I use B3 in combos
 

Nu-Skoool

Feel the nerf of despair
I use b34xx sai rc, 2, 214 off ball roll and njp rc 2, 214 of ex roll only because b34xx sai doesnt juggle as high enough.
 

Method

Full Combo Punishable
Like any good noob, I hit the lab and immediately went into combo training. Result: I'm now good at Mileena's Piercing combos. Awesome.

Buuuuuuut I still need work in neutral. Got any tips for proper Piercing play?

I know her safe strings ... after that I'm a bit lost. Does she have any frame traps? What are you guys using for footsies? B12 is awesome of course, but beyond that it seems her spacing needs to be quite close due to short range normals (unless you're chucking sais). I feel like I whiff a LOT. D4 has okay range but it's not super quick. I assume roll is the go to reversal/punish?
 
Last edited:
Buuuuuuut I still need work in neutral. Got any tips for proper Piercing play?
123 on block is advantage so I use B12 or D3 as a frame trap. Outside of that, she's not very fast on mid normal so you kind of have to improv her frame traps. (B1 on block~B12... B1 on block~D3, B12 on block~Delayed Roll or EX Roll to beat counter-pokes). Once they're looking for armor, B12~B12... etc. If you make them block a JIP or crossover JIP, 123 should usually be your go-to pressure string. F2 by itself has good range too, so you can do the same thing with mixing up F2 and F23. F2 also seems to put her at a decent distance for a D3 to interrupt stuff.

Yep, Sai is always a good "fullscreen normal". Low Sai is basically forced chip on runaways.

I like D4 on hit into Low sai for anti-backdash or D4 into Standing sai for anti-jump. And don't forget about Run. Run gives your normals as much range as you want. Run into B1/F2, Run up D3/D4, Run up Ex Roll is even good to force a stand block. (beats ducking/low block/most normals/backdash). And of course Run up grab, lol.
 

YoloRoll1stHit

Publicly Educated
I like D4 on hit into Low sai for anti-backdash or D4 into Standing sai for anti-jump. And don't forget about Run. Run gives your normals as much range as you want. Run into B1/F2, Run up D3/D4, Run up Ex Roll is even good to force a stand block. (beats ducking/low block/most normals/backdash). And of course Run up grab, lol.
U mean after hitting D4 u throw additional sai? I don't think that's a good idea. D4 has a lot of hit advantage and people usually block whatever coming. Low sai on block can quickly kill mileena
 
U mean after hitting D4 u throw additional sai? I don't think that's a good idea. D4 has a lot of hit advantage and people usually block whatever coming. Low sai on block can quickly kill mileena
I mean yeah, it's punishable, but I still mix it in every so often. Usually as a chip setup to close a round. Same with Standing Sai which is much safer at that post-D4 stagger range.
 

Method

Full Combo Punishable
I'm too chickenshit to throw sais up close. I suppose I need to get over that. Can't play scared. Not that I'd 123 xx low sai on a regular basis or whatever, but it's a tool I shouldn't ignore.

Thanks for the input. Seems I'm leaning on the correct strings and normals, I just need more experience. And I need to stare at some frame data ...
 

JerzeyReign

PSN: JerzeyReign
I don't throw the sai close, maybe thats something I'll look into. Right now my thought process is, if I'm close enough for an effective low sai, I'm gonna ball roll. Throwing the sai may be a good change for me.
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
though less swaggy NJP hardly ever misses compared to B3 - you can then decide whether to stab or just uppercut
I'd take a good frame advantage over damage any day in hope that it will leave me to stuff a wake up with F23,d4, and even stuff armored WU with 3(dat double kick) I like it like I like KJ's (F3). Anyways that's why I drop combos early
 
I don't throw the sai close, maybe thats something I'll look into. Right now my thought process is, if I'm close enough for an effective low sai, I'm gonna ball roll. Throwing the sai may be a good change for me.
But low sai is a low, and Roll is not... so I don't get why you'd use Roll in place of low sai.
 

TheGabStandard

The anticipation is killing me
Premium Supporter
I don't throw the sai close, maybe thats something I'll look into. Right now my thought process is, if I'm close enough for an effective low sai, I'm gonna ball roll. Throwing the sai may be a good change for me.
But low sai is a low, and Roll is not... so I don't get why you'd use Roll in place of low sai.
I'm a noob - whats the difference? Trying really hard to understand the lingo around here :)
Essentially from your post ZeroEffect is asking why you would use Roll instead of Low Sai in some scenarios. This is because Low Sai hits the opponent low so the opponent has to crouch block to stop it hitting. The difference is that Roll hits mid so the opponent can block roll standing.