B12-stab-stab-stab-stab-stab......stab.
Discuss...
Discuss...
Last edited:
Those basically all of the combos that you really need for this variation in terms of BNBS except the ones that end with the sai stabs that leave the opponents standing. Good shit!
though less swaggy NJP hardly ever misses compared to B3 - you can then decide whether to stab or just uppercutSo do you guys do njp instead of b3?and why lol?is there some sort of advantage off it?
But I mean you're giving up damage,we all have our preferences though lolthough less swaggy NJP hardly ever misses compared to B3 - you can then decide whether to stab or just uppercut
I did it the first time accidentally while smashing 2+4 lol. I can do it every time and I never press 1. I kinda end the combo with b212+4,2+4,2+4,2+4,2+4,2+4?2+4,2+4.question, who else smashes on the 1+2 part for the b21 2+4 brutality even though you just need to press 1+2 once?
...just for the satisfaction of it
Is it once? I thought it was something like 5 times for some reason lol. Have to remember thatquestion, who else smashes on the 1+2 part for the b21 2+4 brutality even though you just need to press 1+2 once?
...just for the satisfaction of it
I use both, really depends on the starter and how I feel. Example would be I always use NJP after B21 starter because B3 is inconsistent off that string. Also because I haven't got the new BnBs by TakeAChance down yet, NJP is easier to do a combo ender to set up her oki. However if I want pure damage and can't be bothered to deal with wakeups then I use B3 in combosSo do you guys do njp instead of b3?and why lol?is there some sort of advantage off it?
123 on block is advantage so I use B12 or D3 as a frame trap. Outside of that, she's not very fast on mid normal so you kind of have to improv her frame traps. (B1 on block~B12... B1 on block~D3, B12 on block~Delayed Roll or EX Roll to beat counter-pokes). Once they're looking for armor, B12~B12... etc. If you make them block a JIP or crossover JIP, 123 should usually be your go-to pressure string. F2 by itself has good range too, so you can do the same thing with mixing up F2 and F23. F2 also seems to put her at a decent distance for a D3 to interrupt stuff.Buuuuuuut I still need work in neutral. Got any tips for proper Piercing play?
U mean after hitting D4 u throw additional sai? I don't think that's a good idea. D4 has a lot of hit advantage and people usually block whatever coming. Low sai on block can quickly kill mileenaI like D4 on hit into Low sai for anti-backdash or D4 into Standing sai for anti-jump. And don't forget about Run. Run gives your normals as much range as you want. Run into B1/F2, Run up D3/D4, Run up Ex Roll is even good to force a stand block. (beats ducking/low block/most normals/backdash). And of course Run up grab, lol.
I mean yeah, it's punishable, but I still mix it in every so often. Usually as a chip setup to close a round. Same with Standing Sai which is much safer at that post-D4 stagger range.U mean after hitting D4 u throw additional sai? I don't think that's a good idea. D4 has a lot of hit advantage and people usually block whatever coming. Low sai on block can quickly kill mileena
I'd take a good frame advantage over damage any day in hope that it will leave me to stuff a wake up with F23,d4, and even stuff armored WU with 3(dat double kick) I like it like I like KJ's (F3). Anyways that's why I drop combos earlythough less swaggy NJP hardly ever misses compared to B3 - you can then decide whether to stab or just uppercut
But low sai is a low, and Roll is not... so I don't get why you'd use Roll in place of low sai.I don't throw the sai close, maybe thats something I'll look into. Right now my thought process is, if I'm close enough for an effective low sai, I'm gonna ball roll. Throwing the sai may be a good change for me.
I'm a noob - whats the difference? Trying really hard to understand the lingo around hereBut low sai is a low, and Roll is not... so I don't get why you'd use Roll in place of low sai.
I don't throw the sai close, maybe thats something I'll look into. Right now my thought process is, if I'm close enough for an effective low sai, I'm gonna ball roll. Throwing the sai may be a good change for me.
But low sai is a low, and Roll is not... so I don't get why you'd use Roll in place of low sai.
Essentially from your post ZeroEffect is asking why you would use Roll instead of Low Sai in some scenarios. This is because Low Sai hits the opponent low so the opponent has to crouch block to stop it hitting. The difference is that Roll hits mid so the opponent can block roll standing.I'm a noob - whats the difference? Trying really hard to understand the lingo around here
Ah ok, well as @theGabStandard said, Low Sai forces the opponent to have to crouch block. So if you're trying to mix your opponent up, Low Sai would work better since Roll can be blocked standing AND crouching.I'm a noob - whats the difference? Trying really hard to understand the lingo around here
But low sai is a low, and Roll is not... so I don't get why you'd use Roll in place of low sai.
Roll hits medium, and low Sai hits low, it has to do with weather they have to block high or lowI'm a noob - whats the difference? Trying really hard to understand the lingo around here