Yer_Da
I don't sell Avon.
...I may have skipped over that...Yeah that's basically what I have Pressure defined as in the spoiler section![]()
NINJA EDIT!
...I may have skipped over that...Yeah that's basically what I have Pressure defined as in the spoiler section![]()
It's fine man...I may have skipped over that...
NINJA EDIT!
Also I'm surprised to see Wake up so low for you
If there was one person I'd expect to have Wake up as No1 it would be you
Hey kind of cheating with covering yourself with all option with the paragraph before , but I'll give you a pass Mr.WangI'm a defensive player, i enjoy playing footsies and a lot of spacing, i have the habit of countering everything, by often let them try to throw their options at me while i block everything or avoid everything while finding a hole which is unusual to most ppl to punish unless ppl are looking for it, so consistency among a good defense is what my characters are always about. Don't really care much about damage or mixups or strong wakeups if he/she is strong in the neutral.
Most
1. Mobility
2. Safety
3. Anti-airs
4. Pressure
5. Meterbuild
Least
1.Fast Normals
2. Counter Zone
Daigo said it pretty well, although some ppl play to win, what most ppl look for these days is a character they can find interesting, if that character doesn't hold anything into to keep you interested in, you will just move into the next one.
This one is the most different one I've seen1. Command Grabs
2. Mix ups
3. Wake Up
4. Damage
5. Okizeme
Least
1. Zone
2. Set Ups
It was either short and sweetBro your rules to make this list is too confusing for me.
You made the rules, not me lol.Hey kind of cheating with covering yourself with all option with the paragraph before , but I'll give you a pass Mr.Wang
This one is the most different one I've seen
If Perfect Legend still posted on TYM he'd put Aerial 1st without hesitationlol I can't wait to see who the first poor fucker to say Aerial in his top 5 but whoever he/she is deserves respect for breaking the ice
Swag is auto pre determined1.mobility
2.damage
3.safety
4.aerial? (I miss bird lao)
5.swag
1.set ups
2. Armor
(Hope I did this right)
Another obscure sequence hmmmm1.Mobility
2.Fast normals
3.Anti Air
4.Damage
5.Oki
Least
1. Cmd Grabs
2. Mids
Truthfully all I look for in a character is if he has a way to get in and completely shut out zoning in some way, I just picked 4 others that are dopeAnother obscure sequence hmmmm
I like grapplers and this is what grapplers should be concerned with.This one is the most different one I've seen
1. Aerial - everyone here likes to jump, quit lying