get ready because im about to drop some serious knowledge about how NOT cheap this character is....
B21: over 20 frames of startup AND can be jumped out of / armored / back dashed through if cancelled into kunai
B3: same as B21
112(fastest normal): hits high (terrible punishing option) and can be interrupted / back dashed after the first 1
EX teleport (the "SAFE" option): according to in game frame data this is neutral on block, except not cause after a short testing session I found it is punishable on reaction by a 12 frame standing normal.
f12: his 2nd fastest punish, unfortunately it doesn't link into any specials so its useless as an actual punish
every single EX wakeup can be stuffed with moves like subs b12 (this will wreck his wakeup game)
in reality, takeda is a scrub stomper, he absolutely wrecks people that don't understand the block / punish system, but if people played him like the unsafe character that he is, he would fare badly. that being said, I love this character. ive maintained top 5 on the leaderboards since day 1 with only takeda. im determined to take every unsafe option he has and work around it. however, as he stands now, hes not going to be top tier after everyone learns the MU.
What's your take on all of this then:
Baiting Out Armored Reversals & Implementing B1,1,2:
- b2,1xxKunai(any range) can be armored out of
- b2,1,2+4 can be armored out of
- b2,1xxTeleportCancel~Block can be used to bait out some armored moves
- b1,1xxKunai(mid) can be armored out of
- b1,1xxKunai(close) can NOT be armored out of
- b1,1,2 can NOT be armored out of and is supposedly -11 on block (unsafe and full combo punishable at close range)
*the last hit of this string can only come out if the second hit contacts the opponent
- b1,1xxTeleportCancel~Block can also be used to bait out some armored moves if you use the string in sweep distance
Not In The Video
- f1,2,2+4xxKunai(any range) can be armored out of
- f1,2,2+4xxTeleportCancel~Block can also be used to bait out some armored moves
All Teleport Delays can also be used to punish backdashes (from avoiding Kunais) and continue pressure with grab or mixups
EDIT: Just tested everything with Kung Lao and his 7 frame armored Vortex spin and everything above still applies (except b2,1xxTeleportCancel~Block)
...I posted a video that goes w this but I'm sure you can understand this info w/o it...