Both side of the argument have their merit. One thing that needs to be understood is how different NRS is from other companies, Capcom in particular. The business model itself is different, which is the key reason (imo) that the patching is different.
NRS games have around 2+ years of a life span. This is because a new NRS game usually comes out by this time, and also NRS have stopped supporting the current game. You can blame the community if you want, but they only play a small part in the current NRS game dying. Since NRS stops supporting their game(s) in order to focus their time and money on the new one, they patch early and often because they know once they get past the 2 year threshold, they will have put the game out of their sight.
While as a competitor I don't like this approach, it makes sense. Both as a business decision and logically reasonable decision. Instead of building on a game and making a "UMK9" for instance, they just make a new game.
The "problem" with patching early and often in regards to the health of the game, is that we can't know with any amount of certainty if the nerfs and/or buffs were actually warranted. Now there are exceptions to this, and I'm not talking about things that are obviously broken such as bugs and infinites. But the way they patch the game now, they aren't giving themselves the best opportunity to "get it right". We've experienced before things getting changed early and finding out later on that maybe those things should have never changed to begin with.
The other problem is, the "shut up and level up" mentality is no longer the best option. Unfortunately the best options is to "cry until nerf/buff". Complaining actually has an effect, and the more complaining the more you're going to be heard. Now there's some people in the community that deny we have any impact at all on the patches, but that's just silly. It's no coincidence that whatever is cried about the most and loudest changes in the very next patch.
At the same time though, NRS does make mistakes. There's things that are so obviously too good or not good enough that we don't need half a year to figure it out. But in this day and age, I'd rather suffer through the game changing (for the better) a bunch of times, than the game staying the same when there are things that obviously need to change.
@UltraDavid @Slips @coolwhip @Scoot Magee