You know what's irritating? Not the fact that they quit the game due to patching (allegedly) -- that's their right and they're free to do as they please. What's irritating is they still feel equipped and qualified to tell us whether these patches were warranted or not, or simply wonder whether they could have been unwarranted, despite the fact that the last time they had bothered to play the past two games with any measure of seriousness was 3 months into their respective life-span. Sorry, but if you quit playing MK9 after EVO 2011, you are in no position to discuss its patches and whether they could have been unwarranted.
Hate to go back to the Cyrax command grab thing but it's the most glaring example. Baffling as it is, I'm fine with that being the straw that broke the camel's back for Ultra David and it made him quit (though I've no idea how an unblockable 50% combo could be defensible). But if you've actually followed MK9's evolution and how the meta ended up developing, you'd know how Cyrax regulated footsies in many match-ups with his d4, which had stupid reach and the most advantage in the game on hit (for a low poke). As Cyrax players leveled up, they understood what an insanely good tool that was (Maxter was the first, then DJT took it to a whole other level). Had the command grab bomb trap somehow stayed in the game, it would have meant that every time a Cyrax player counter-poked or whiff punished with a d4, you are stuck in a guessing game for your life. If you even have the balls to read a command grab and try to tech and he does 12~net, it's ggs. And if you block expecting a string and he does the command grab, it's also ggs. That has to be one of the most skewed risk-reward quasi-guessing games that I've ever seen, especially since he can stagger a block string and then go for the command grab so you're hardly off the hook for guessing right.
Then, you factor in all the stupid and flat out broke shit that Cyrax players found later on such as breaker traps and retarded unbreakable damage, and Cyrax would have been a contender for one of the most broken characters in fighting game history. He was pretty bad as it was anyway.
So yeah sorry, but it's hard to stomach those who didn't stick long enough to see how the game unfolded scolding NRS players about not understanding their own games by citing examples from other, vastly different games. It's one thing to read Viscant talk about MKX since he still plays it, or Ultra David talk about Injustice since he stuck to the end, and it's another hearing them and others talk about games they stopped following closely 3 months into their life span.
Also, and sorry for sounding like a filthy casual here, but video games, even on a competitive level, have to have at least SOME fun to them. There was nothing fun about vanilla Injustice. Sorry but that game fell extremely flat early on. Superman was legitimately one of the most boring characters to watch, play, or play against that I can recall in recent memory. So yeah, you could wonder whether players would have ultimately found a way to deal with pre-patch f23 two years into the game, but that statement is extremely speculative and based on nothing. And yes, citing examples from other games still counts as nothing, because knowing what we know about Injustice, there was very little players could have done about f23. Not to mention, even if they did, nobody would have wanted to deal with that shit for 2 years because I can't think of anything less fun to fight against.