I think MKX had the potential to be a better game than SF4. I played a lot when it first came out even despite the terrible netcode.
Four days after the game came out, it got a balance patch. They gave Takeda a new move. A new move, within a week of launch! I thought it was a joke when I saw the headline! The next patch wasn't even two weeks later, and I had been busy with streaming other games so I hadn't touched the game much during that two week period. So it's not even a
month after the game came out and already things I learned on day one are gone.
Not even two weeks after
that, and this is what I'm facing:
This is not okay. This is NOT. OKAY. From april 14th to may 14th,
that happened. That many changes is the kind of thing you see in an update for a game six months, or a year, or two years after it's launched. After people have had time with it to see what really needs changing. This kind of haphazard, devil-may-care attitude toward the game is what drives people away from it, because every two weeks
you're playing a different game. I firmly believe there will
never be true top-level play in this game because with all these patches constantly changing the playing field, more of your time is going to be spent adjusting to the changes than you can actually spend on improving your play. By the time NRS is done patching it, nobody will be playing it anymore.
I'm definitely not playing it, that's for damn sure. Because it's a completely different game from the one I bought, and I don't have the patience to learn a new game every two weeks. I could spend that time getting better at games that I know my time won't be wasted in. I'd rather play the Battle Fantasia re-release on steam, because at least I know that nobody even cares about the game enough for it to get any balance patches.