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Overreacting to Balance Patches....

KidGrave

The Real Red Hood
What I don't seem to get in this community is the consistent "Just adapt" attitude people have towards patching. Excuse my getting a little off topic here, but shouldn't one "Just adapt" to the way the game is instead of clamoring at every patch?

As for the main topic, the changes you listed were pretty significant and the game could have done without them. As much as its still "playable" it is not the same, things have been tweaked and it would have made more sense imo to leave them be and let people work around the way things were made initially, bugs excluded.
 
Yes, they technically received patches through arcade revisions but the updates were much less frequent then they are now. And despite these changes, these games are still broken.

I agree with your second point to an extent. But it becomes a question of what was and was not intended, which only NRS knows. Christ, there were people on this forum demanding that Flash and Ares get to keep their resets. The same went for Cyrax and Smoke players early in MK's life.


Glaring things such as batgirl being able to meterburn without meter and block infinites are things that should be patched. Things like doomsday's hit box is questionable. Scorpions teleport was pretty obviously intended to hit mid thats something even boon can't miss. Leave alone until after evo. It's really frustrating to try and learn a character only to have him/her change especially when you're doing it in prep for a major tournament.
 

cR WoundCowboy

WoundCowbae <3
Glaring things such as batgirl being able to meterburn without meter and block infinites are things that should be patched. Things like doomsday's hit box is questionable. Scorpions teleport was pretty obviously intended to hit mid thats something even boon can't miss. Leave alone until after evo. It's really frustrating to try and learn a character only to have him/her change especially when you're doing it in prep for a major tournament.
How is Scorpion's tele obviously supposed to be a mid? He was not supposed to be released until today, and notice, the hotfix that came with him made the move into a high.
 

Sasuga

Noob
How is Scorpion's tele obviously supposed to be a mid? He was not supposed to be released until today, and notice, the hotfix that came with him made the move into a high.
Scorpion is even worse now, with the tele hitting high. With it hitting mid you could at least get a punish opportunity if you blocked it low. It's not wise try to punish a whiffed teleport when he has meter. Now, you have yo block standing to get a punish and therefore you need to block it on reaction which is nearly impossible. There is no adapting to that; it's a guessing game again. Back in the Scorpion casino. I was so happy this game didn't have a casino...
 

Chongo

Dead Kings Rise
Scorpion is even worse now, with the tele hitting high. With it hitting mid you could at least get a punish opportunity if you blocked it low. It's not wise try to punish a whiffed teleport when he has meter. Now, you have yo block standing to get a punish and therefore you need to block it on reaction which is nearly impossible. There is no adapting to that; it's a guessing game again. Back in the Scorpion casino. I was so happy this game didn't have a casino...
You don't need to block it, he has a lot more recovery if it whiffs. You can still punish him if you duck it.
 
Right, and my point is that none of the changes implemented so far have changed the game that much.

See the above. I am a tournament player that travels and spends money on the game and I don't feel like I have had to relearn the game because of these changes. Honestly, the thing that has changed the game are the DLC characters because I am forced to learn more MUs.

Right. It's also worth noting that you play a character with changes that made said character more capable, and able to compete.

You aren't playing a character who was made less capable/able to compete as a result of the changes. The outcry regarding changes tends to be a direct result of reducing a characters viability, not enhancing it.

I at least personally have not seen any threads saying, "What the hell? Sinestro can actually fight back now? This game is ass, I quit".
 

Chongo

Dead Kings Rise
Right. It's also worth noting that you play a character with changes that made said character more capable, and able to compete.

You aren't playing a character who was made less capable/able to compete as a result of the changes. The outcry regarding changes tends to be a direct result of reducing a characters viability, not enhancing it.

I at least personally have not seen any threads saying, "What the hell? Sinestro can actually fight back now? This game is ass, I quit".
The day I see that thread is the day I stop visiting this website.
 

cR WoundCowboy

WoundCowbae <3
Right. It's also worth noting that you play a character with changes that made said character more capable, and able to compete.

You aren't playing a character who was made less capable/able to compete as a result of the changes. The outcry regarding changes tends to be a direct result of reducing a characters viability, not enhancing it.

I at least personally have not seen any threads saying, "What the hell? Sinestro can actually fight back now? This game is ass, I quit".
What characters have been made less viable? And if you say Deathstroke, you obviously did not see Slips at UFGT.
 

RYX

BIG PUSHER
Right. It's also worth noting that you play a character with changes that made said character more capable, and able to compete.

You aren't playing a character who was made less capable/able to compete as a result of the changes. The outcry regarding changes tends to be a direct result of reducing a characters viability, not enhancing it.

I at least personally have not seen any threads saying, "What the hell? Sinestro can actually fight back now? This game is ass, I quit".
Except the characters who were nerfed are still completely viable.

Making a character more viable is never a bad thing.
 

Lumpymoomilk

Online Punching Bag
There's no overreacting. Deathstroke actually went from S++++++ tier to F--------- tier
to S x F tier for realsies guys.. Scorpion is now bottom 3 as well.
 

PND i2 Gaug3

NERF Everything, LEAVE Nothing
as was probably said earlier the changes arent gamechanging, no need to adapt to minor changes,

I personally believe that the developers are being smart about it this time and are only doing fixes and slight tweaks

DD hitbox was obviously wrong
DS (probably wasnt sopposed to stop dashes after blocking a lgs)
CW (why wasnt it a overhead)
Sinestro (looses trait in clash/super, so made him get it faster......Didnt need it)

After all the characters are in the game I have a feeling the devs will start doing some big actual balance changes so be ready for more bitches bitching about shit
 
What characters have been made less viable? And if you say Deathstroke, you obviously did not see Slips at UFGT.

RYX as well

Less is a relative term by definition. Anything that reduces the competitive edge of a character inherently makes them "less viable". I never claimed 'they' were completely non-viable.

And I haven't stated my personal opinion on any one given adjustment/normalization/nerf/buff.

For clarity sake: I am not against patching, I am merely pointing out the thought process and reasoning behind the negative reactions. A thought process, and reasoning that is not that alien, or even unreasonable.

Mind that some of the threads people post, ARE unreasonable, but reacting negatively to reduced potency in a competitive environment shouldn't be remotely surprising.
 
WoundCowboy, i can agree with what you said and you know what, i won't lie, I am kind of getting salty about the constant patches, but if they keep a kabal from being in this game, I'll take it :). Also the top 8s have been very diverse, so nothing super bad has came out of a patch.
 
I was so happy this game didn't have a casino...
every FG nowadays has at least one, just gotta learn to deal

blame japanese devs who took the wrong lessons from guilty gear, and blame SF4 for making people think "vortexes" are a necessary part of a FG
 

RYX

BIG PUSHER
Anyway right now the only balance patches I want to see are

-universal or close to such AA system
-fixing stage hazards in general
-any game breaking stuff

Character wise, the only characters even needing touched right now are Bane, Lobo, Joker, Harley(why was she nerfed?) and Lex could use a tweak too. Don't nerf anyone because nobody's broken or OP or was broken/OP.
 

PJbottoms

The Impact-Dampened Boogerator
I have no issues with patching the game, I have issue with it being patched so early. I can see broken stuff like Cyborg or Batgirl's infinites... but Scorpion patched week one before the entire community even got to use him? Seems a little soon in my opinion.

But I will agree with one point here... the "just adapt" people just need to adapt to the patched changes or their attitude is pretty hypocritical in the first place isn't it. :D
 

RYX

BIG PUSHER
I have no issues with patching the game, I have issue with it being patched so early. I can see broken stuff like Cyborg or Batgirl's infinites... but Scorpion patched week one before the entire community even got to use him? Seems a little soon in my opinion.

But I will agree with one point here... the "just adapt" people just need to adapt to the patched changes or their attitude is pretty hypocritical in the first place isn't it. :D
Scorpion was fixed. He was released before ready and what we played was an unfinished 'beta test' of him.

If he were nerfed as a result of the complaints his teleport would be much slower.
 

x0Kakashi

Kneel before me.
It's just that this community likes to complain more than anything. I have never seen a community complain more than this one in over 25 years of gaming, it absolutely blows my mind. And I've only been here for a couple months.
Than you havent played MOBAs
 

PJbottoms

The Impact-Dampened Boogerator
Scorpion was fixed. He was released before ready and what we played was an unfinished 'beta test' of him.

If he were nerfed as a result of the complaints his teleport would be much slower.


Released by "accident" and released "before ready" are too way different things. He was nerfed because so many people cried about him. I'd like to see the source of where you got this "before ready" version of him idea. Seems like an opinion to me and I stand by mine until proven otherwise. Too many people are tossing the word "broken" around referring to the teleport which is just wrong. Overpowered online, maybe, but broken, no. (Again, in my opinion)
 

kappie.wp

¯\_(ツ)_/¯
As meaningful as this thread is, it's totally pointless IMO. People will ALWAYS complain about EVERYTHING NRS does. Good or bad, right or wrong. Prime example is DS. Week 1 people were crying broken, after nerf, the same people were crying "WTF NRS", etc.

Everyone has their own image of the perfect game so no matter what happens people will overreact and complain. I bet that if they released a patch with updated frame data and NOTHING ELSE, you'd still get people moaning and complaining about it.