MB b3/f3 is inconsistent because sometimes doomsday randomly ends up behind you and you blow a bar for nothing.
It must have to do with the timing of the b3/f3
Its cause they ARE 2d. A still cutout moving around. I don't get it either, we know they have a 3d model of killawat (sp?) since he's there during starlabsSO. VERY. 2D.
First, DON'T JUMP vs. Deathstroke. He can shoot in air. What you should do is block the shots, dash in, block, dash, until you get there. GL does have a bad dash, and you will eat a lot of chip, but you just have to make it count once you get in. If the DS or joker knows the game, then maybe avoid doing this next thing. If they're really bad and just shoot, then you can jump and air turbine to get in. If they're bad, then they won't know to punish. What I do sometimes is use the break between blocked gunshots to shoot an Oa's Rocket to freak them out and make them see that they have to do something to avoid it. From then, I dash behind my rocket. Since they're afraid of the rocket, I can get in running right behind it, then punish their attempts to jump away using Lantern's Might into combo if I have meter. Hope this helped!One of the biggest things I'm struggling with is what to do vs. full screen guns.
Be patient and walk them to a corner.Hi guys, I've been playing Lantern since day 1, and while I'd say I'm not bad, there are still a few things I need help with. One of the biggest things I'm struggling with is what to do vs. full screen guns. I've somehow managed to avoid most of them, but tonight I've come across a lot of people who just sit full screen and fire guns (Deathstroke and Joker to be exact), so i guess the question I'm asking is what should I be trying to do to get out of this situation? Normally I'd just try not to get into that situation, but DS and Joker only firing guns is pretty difficult to turbine over...
was that in response to my question? if so, sorry, I don't get what your saying.Blocking LM rare occasion turbine and on Ares reset it doomsday supernova backdashing
Ahh, makes sense now, thanksHis best wake up options are lantern's might , wake up blocking. Rare occasion turbine and oa rocket works when you are knocked far away. And back dashing on wakeup is for moves like supernova and that Ares groundpound
Now if only they would give us the other two lanterns as alts that would make him complete.Damn.
I wish I started using him before, he's really fun, and versatile.
And his cancels aren't stupid, and his combos aren't heavily effected by lag, and he does good damage, and his mix-up game is mad tight yo, and he reminds me of Ermac, and John Stewart skin is coming out soon.