On Harley, Id say that DS wins pretty decisively. His d2 is a great anti air vs her and she also has a very hard time zoning against him. Low guns are amazing in this MU since it goes under her guns, which it seems like a lot of characters have a hard time dealing with. Also, you can pop her out of the air with your own air guns. Sure she outdamages you and has a slightly better corner game, but i feel like DS overall has better footsie tools with way more plus frames and can win air to air exchanges with j1. I'd say its probably 6-4, winnable for harley but difficult.
Shazam I don't think is as free as people think it is, but Shazam is forced to play your game. Shazam will almost ALWAYS win the air to air exchange with his j2 and has an amazing backdash which is really hard to deal with post F3. Remember that his b2 and b23 are punishable by 132 and his psycho crusher is punishable as well but what you get depends on range. I'm not 100% sure but i think even at max distance you can at least shoot him (@
ISF_AWG_Indecisive confirm or deny?). Also Shazam's teleport doesn't let you run your normal post-knockdown options and even if you read it, its hard to punish with j3 since the recovery is very small. However, Shazam is forced to take a good amount of chip on his way in and can be outfootsied to an extent. the main thing you have to watch out for is b23 which gives zero fucks about air normals and will beat out whatever you try to throw out (i swear it has upper body invuln or some bullshit but i know that NRS likes to make invuln exclusive to wakeup -_-). Its hard for me to put numbers on it but a lot of people say its 7-3, i personally think its 6-4. It's just Shazam players like to get reckless which DS murders you for.
Grundy is pretty easy to deal with because he is forced to get in and you can react to him lifting his foot up for swamp hands and regular standing guns with beat out his armor since he has only one hit. b1u2 and f3 will go straight through walking corpse, however he can use heat knuckle (whatever the fuck the air grab is called, im going with what its called in guilty gear lol) to blow it up and pretty much all your jump ins. For some reason Grundy players don't like to use chip trait which i think is essential in this matchup because at that point he can just hit you once, get the life lead and sit there and force you to come in. Up until he gets chip trait, you can harass the fuck out of him with guns. Also, Grundy is very limited after he blocks a f3. His backdash will get caught by a j3, so if you scout that, you get good dammy and he has to respect the post f3 mixup a lot more than most characters do that can backdash out of it and force you to chase them down and go for a mixup if you read backdash, but if they read you chasing a backdash they can pop you out of it. I'd say this is somewhere between 7-3 and 6-4, closer to the 6-4 side. However, if the Grundy player neglects to use chip trait, it is definitely 7-3.
I personally cannot comment on Lobo due to a lack of MU experience :/. @
GGA Fill Pops hopefully we can get some games in at FR so i can figure that shit.
One of the only times i played against Jailhouse's Cyborg, he traded grounded fireballs with me and was doing more damage than me, so i was forced to go in. that's all i can really comment on this match. @
Relaxedstate whats the next event you're going to be at so i can grind out some cyborg nonsense?