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NRS Speaks and Confirms MK11 is Officially Done

What is your opinion on this news?

  • Good news to me

  • Bad news to me

  • I'm indifferent / doesn't affect me either way


Results are only viewable after voting.

Juggs

Lose without excuses
Lead Moderator
The fact that they actually announced this is a great thing. At least people won’t cling onto hope of another big balance patch, or a new Kombat pack. And personally, I was hoping Smoke would be in MK11, but that would have really been the only way I’d start really playing again tbh. So I’m glad they’re moving on
 

Art Lean

Kombatant
Feels both bittersweet and ironically apt that the day they announce this is the same day I unlocked the final KL skin I needed (well, wanted - I don't want those hideous Special Forces revenants which they didn't even bother to give demonic outfits for). All the others I'd wanted as a must-have for one of my variations, I unlocked through previous seasons or the meteor tower weeks ago, but Kollector's Requisitioner kept eluding me. I literally hit my final daily-reward unlockable today and finally got him (don't like the yellow eyes version and think he looks stupid in the stock renditions with no eyes on the helmet) honestly just as I read this thread. Put a bit of a dampener on it.

That said I know for a fact there's still unreleased KL gear, such as Sub Zero's Master of the Medallion mask (leaked when Aftermath first released), so there's still some stuff coming our way for however little that may be worth?

18261
 
This game was divisive. Let it rest and see how time will treat it. I'm excited for a marvel nrs game or anything MK related. I just hope they don't follow certain MK11 philosopies and go for a new direction. Or i can suffer anything for tag team play.
 

Juxtapose

Master
yeah yeah, but they lie anyway, hehe

like this


so, NRS do great games, but they have a lot to learn with Street Fighter an Tekken, regarding how truly support a game for a longer time, ha ! :D :p
That's not a lie though. They released a new Kombat Pack three months later, as well as enhanced functionality for current generation consoles.

Most "lies" people attribute to NetherRealm Studios and Ed Boon are a) people misinterpreting what they say, b) reading meaning into tweets that aren't actually there.

I'm sad to see MK11 go.
A game is only "gone" when you stop playing/caring about it.
 

DixieFlatline78

Everyone Has A Path
Fun while it lasted but it's probably time to stop being an MK11 apologist. VF5 and GGST really soured my opinion on the game. The game was deeply flawed and I really don't think more DLC would've changed that considering the way the game works would've just made them more of the same.

It's a waste, but considering how lukewarm the reception was and all the visible negativity and hatred levied towards the developers it's not surprising they're ready to try something different
 

Arqwart

D'Vorah for KP2 copium
The fact that they actually announced this is a great thing. At least people won’t cling onto hope of another big balance patch, or a new Kombat pack. And personally, I was hoping Smoke would be in MK11, but that would have really been the only way I’d start really playing again tbh. So I’m glad they’re moving on
I share this mindset. Considering we've been in the dark on/off for months and months on end between each content release, I'm just glad they had the authorization to say it's done. KP dreams, balance hopes, holding out for more life to the game - NRS has now officially stopped stringing us along.

I'm going to leave it at that before I rile myself up about what could have been.
 
Feels both bittersweet and ironically apt that the day they announce this is the same day I unlocked the final KL skin I needed (well, wanted - I don't want those hideous Special Forces revenants which they didn't even bother to give demonic outfits for). All the others I'd wanted as a must-have for one of my variations, I unlocked through previous seasons or the meteor tower weeks ago, but Kollector's Requisitioner kept eluding me. I literally hit my final daily-reward unlockable today and finally got him (don't like the yellow eyes version and think he looks stupid in the stock renditions with no eyes on the helmet) honestly just as I read this thread. Put a bit of a dampener on it.

That said I know for a fact there's still unreleased KL gear, such as Sub Zero's Master of the Medallion mask (leaked when Aftermath first released), so there's still some stuff coming our way for however little that may be worth?

View attachment 18261
Probably set to be in the KL Reruns like other ???? gear
 

Rhysanthe

You don't look so bad in this light.
This game has been dead in the water for quite some time. As someone who didnt care for it at all and was greatly disappointed, I'm hoping their next project is considerably more worthwhile.
It's probably just I3 or some brand new game in another genre. Hoping for the second one honestly.
 

Ashesfall

"Feel the wrath of Shao Kahn"
I am sad this game is done.

Never had so much fun with an MK game and I would have loved to see this game gets more love.
(In gameplay and content - this game to me feels not "done", imagine SF5 was done after the second season)

This game still has broken/missing unlocks, ... 15k crystals and I can't unlock stuff I am missing ...
(2 missing taunts for Shao Kahn and I played so much when it comes to unlocking stuff, frustrating ...)

See you with MK12 in 2025/26 - never was a big fan of Injustice.
 

Rhysanthe

You don't look so bad in this light.
Fun while it lasted but it's probably time to stop being an MK11 apologist. VF5 and GGST really soured my opinion on the game. The game was deeply flawed and I really don't think more DLC would've changed that considering the way the game works would've just made them more of the same.

It's a waste, but considering how lukewarm the reception was and all the visible negativity and hatred levied towards the developers it's not surprising they're ready to try something different
I understand that the devs might be miffed about how the community received MK11. But they really overcorrected on a lot of design principles and the game is simply not as "exciting" as previous entries. It doesnt help that the game was a disaster at launch regarding SP content.
 

Pizza

Thrill Kill
Don't worry, in four years we'll be playing MK12. My uncle who works at NRS already konfirmed Ermac and Sektor.


Anyway, it's good that they finally acknowledge this and made a proper announcement. I suppose they have reached a good number of conclusions. Let's start by erasing the Variation System.
 

kantboy-2

Ripper
And, like clockwork, NRS sour me enough to only consider buying the next game when it's the 'complete' edition.

Awesome MK 3 male ninja skins, NRS.
 

Gooberking

FGC Cannon Fodder
I understand that the devs might be miffed about how the community received MK11. But they really overcorrected on a lot of design principles and the game is simply not as "exciting" as previous entries. It doesnt help that the game was a disaster at launch regarding SP content.
MK11's single player content was a disaster? SFV's launch content defines disaster in that context. Accusing MK of it doesn't sound grounded. And I for one am enormously glad the game wasn't "exciting" as I really enjoyed it because it wasn't the cracked out, hijinks filled mayhem game some people wish it was. Exciting is super subjective and it's super untrue that MK11 was a bad game nobody liked despite how much time and effort people spent spitting on it the whole time.

I'm kind of glad the angry mob can just move on to tear down some other game and company instead.
 

Kiss the Missile

Red Messiah
MK11's single player content was a disaster? SFV's launch content defines disaster in that context. Accusing MK of it doesn't sound grounded. And I for one am enormously glad the game wasn't "exciting" as I really enjoyed it because it wasn't the cracked out, hijinks filled mayhem game some people wish it was. Exciting is super subjective and it's super untrue that MK11 was a bad game nobody liked despite how much time and effort people spent spitting on it the whole time.

I'm kind of glad the angry mob can just move on to tear down some other game and company instead.
The SP was absolutely a disaster when MK11 launched. Some of towers were nearly unplayable at launch. So many people were pissed about how absurdly unfair some of the modifiers were, and how so much of the games content was locked behind it
 

Pizza

Thrill Kill
The SP was absolutely a disaster when MK11 launched. Some of towers were nearly unplayable at launch. So many people were pissed about how absurdly unfair some of the modifiers were, and how so much of the games content was locked behind it
Yeah, and don't forget the mobile tier grinding and the Kasino filled with lootboxes.

There was content, yes. But the presentation was awful.
 

M2Dave

Zoning Master
Let it rest and see how time will treat it.
I think that the majority of the community has already put the game to rest. LOL. I cannot recall the last time that Rooflemonger uploaded a Mortal Kombat 11 video and most videos on TrueUnderDawg's YouTube channel include the "most broken..." series. Ketuchup and Mustard have recently been uploading Mortal Kombat Deadly Alliance and Sub Zero Mythologies videos for crying out loud. Look at the results of this thread's poll and also look at the results of Scar's poll created one month ago.

The reality is that the developers never addressed the issues that the community had with this game. Time will treat Mortal Kombat 11, if time has not done so already, as a gameplay blunder and failure in my opinion.
 

Gooberking

FGC Cannon Fodder
The SP was absolutely a disaster when MK11 launched. Some of towers were nearly unplayable at launch. So many people were pissed about how absurdly unfair some of the modifiers were, and how so much of the games content was locked behind it
I do remember them toning modifiers down, I don't know if difficulty tuning is a disaster, at least not compared to games with few fighters and no offline play modes.

**edit It's a fair counter point though. I wasn't thinking a lot about the general stability of what was there when I said it
 
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Art Lean

Kombatant
I am sad this game is done.

Never had so much fun with an MK game and I would have loved to see this game gets more love.
(In gameplay and content - this game to me feels not "done", imagine SF5 was done after the second season)

This game still has broken/missing unlocks, ... 15k crystals and I can't unlock stuff I am missing ...
(2 missing taunts for Shao Kahn and I played so much when it comes to unlocking stuff, frustrating ...)

See you with MK12 in 2025/26 - never was a big fan of Injustice.
Really appreciate your positivity for the game, I've loved it too and is literally my favourite in a franchise I've loved since day one. Made me feel like a kid again when I first got MK2 on my SNES and it blew my mind. Except this has kept me occupied for 2 years and allows me to design my fighters how I want them to look. It's why I'm so sad it's ended; it felt like they'd only just scratched the surface of the fun that could be had with customisation options, the size of the krypt (I adored briefly exploring Shang's Island from MK1 and kept hoping we'd see even more of it, especially if it returned to life with blue skies and cherry blossom), additional content, more arenas, tie-in skins with MK21 and Legends etc.
 

Art Lean

Kombatant
a little weird how some of the concept art in the krypt will never be fully unlocked.
I still can't get Cetrion's 'Butterfly Effects' tendrils from Kollector trades (can't ever get 'The Element Which Brings Life' trade item needed for it nor does he ever have it up for sale regardless) or her 'Cautionary Tale' skin that is apparently in Sprit Krypt Chests.

After 2 years I can safely say It most certainly is not.