Trini_Bwoi
Kombatant
As if the Shadow Tackle could not get worse, it is -15 on block no matter where you are. Ex: at full screen it's still -15. Which also means at full screen you have the same hit advantage as a point blank Tackle.
Here is a list of things that I noticed.Unfortunately I can't get into the game till May 10 (work).
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Did I miss anything?
If you whiff the f4 first hit, the second hit becomes duckable.I havent actually been able to duck the second hit of f4, that would be absolutely terrible if that was made possible in a patch the move should be a low mid to since its nothing more then a non comboable /non cancellable low check
When selecting the abilities for a custom variation, you can press 1 to see several presets. The ones with cup symbol besides them are the tournament ones. Or, you could just enter tournament modeSo I’m confused. His default variations you see in practice mode are not his tournament variations? And if not then how do you see which ones they are?
He does. It's in his Complete Blackness Variation.This man needs a tele slam and sickle grab variation. These presets are stupid and restrict him so much.
Yeah it's so annoying you need to select them from presets in the customization menu...How the hell are the tournament/ranked variations not the presets??? I found out after labbing him a few hours last night and was scratching my head.This just in, the default variations are not the tournament variations!
I was just told this 15 minutes ago. I have no idea why they did this.Yeah it's so annoying you need to select them from presets in the customization menu...How the hell are the tournament/ranked variations not the presets??? I found out after labbing him a few hours last night and was scratching my head.
I agree and just made a combo thread that is dedicated to impractical and custom variation combos. I will have the other threads unlocked hopefully soon and have the combo thread title changed to avoid confusion.@Hitoshura we need something for tournament variation combos only. It is really going to get tiresome having to sift through info with people posting non-legit combos. Should just be a standard variation section and then I guess a swag combo thread where anything goes for people who care about that sort of thing.
I am using the Total Blackness variation and started last night using the following combos:
mid screen: 212~tele amp, f221~upkick
corner: 212, 4~upkick, 1, 212~upkick
I am sure there is way better stuff out there...
Sorry, I overwrote the Total Blackness with the 2nd preset. It is actually called Dark Sabbath...I agree and just made a combo thread that is dedicated to impractical and custom variation combos. I will have the other threads unlocked hopefully soon and have the combo thread title changed to avoid confusion.
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Is both the default and tournament variation Total Blackness? I'm confused.
Nice find! I found some stuff in that variation as well. I'll post it later when I get out of work today.
No need to apologize, RiBBz. I'm at work and I have no clue what the tournament variations are called. I get out in a little bit.Sorry, I overwrote the Total Blackness with the 2nd preset. It is actually called Dark Sabbath...
This is insightful.Here are my initial impressions of Noob:
The good:
-He has a mid-hitting projectile which is a rare commodity in this game. Not many projectiles that can't be crouched.
-He has so many popups. To go from 0 popups midscreen in MK9 to like 4 in MK11 is awesome.
-F4 and B2 are great
-All of his pokes are great (D1, D3, D4)
-Spirit ball is his best projectile
The bad:
-Noob's biggest problem is easily that he has no safe combo starters that don't start with a high. It's a bit of a showstopper for me actually. 1, F2, 2, and F3 (the popup kick) are all high. B2 is a mid but B2 xx 1+3 is unsafe against a decent portion of the roster. For everyone else...I suppose it can do, but the range of B2 is so bad I don't see it as a viable part of his game. B3 is unsafe unless as max range,, but even if it were safe you can't hit confirm into Amp. Teleport. You're better off doing B3 xx Tackle. That leaves us with...F4 and B2 as his best footsies tools, two attacks that only knockback and can't cancel into anything. So, you knock your oppoonent back for pitiful damage...which brings me to his 2nd problem.
-Noob's zoning is bad. The Tackle is now a mid, and I'm cool with that. But the startup is so slow, one of the slowest in the game. Its travel speed is average, most projectiles are fast moving in this game. It disappears when he gets hit (this is bonkers) which means no trades. And it's unsafe on block (-15). Now you may be thinking, be grateful Trini_Bwoi. It was -21 on block in MK9 so now it's much better.
WELL...it was -21 on block point blank. At a little over 1/4 screen away, it would be -15. At 1/2 screen, it was -11 and at full screen it was 0 on block. Noob's MK11 Tackle is -15 on block everywhere on the screen. So the lower recovery only helps 1/4 screen away, where you would not have been throwing Tackles in MK9 anyway (unless you're risky), and you won't be throwing tackles in MK11 because it's still unsafe at that range. so essentially it's pointless. It having the same block advantage everywhere also means it has the same hit advantage everywhere: 13. That means they don't have to respect any followup Tackle.
That leaves his other projectile, the Spirit Ball, which I have said it's great. But it's just a good high projectile.
I can when finals are over. I have combos and sequences already for the character.Are you making another guide for him? Your last one was insightful.
How similar are the tournament variations to the default variations that appear when one selects a character? I found out this morning that Total Blackness and the other variation aren't the tournament ones.Variation 1 is trash. Tackle needs to be OH and upknee needs to hit mid or at least jail on block for this variation to even function. It’s ass currently.
Variation 2 is viable. Big damage, plus off restand, lots of options.
The lack of a legit OH makes KB b31+3 not a thing. It’s never going to happen at high level.
Noob's damage output is above average in his second tournament variation with the launching EX tele-slam. He does not need more combo options. The real problem is that none of his advancing normal attacks are special cancelable so he rarely has an opportunity to do combos. His zoning does not compensate for this weakness. While the spirit ball is a great projectile, the shadow tackle has major flaws, as many Noob players have meticulously explained over the last couple of pages in this thread.As far as I'm aware, neither of his tourney variations have Sickle Slam which borderline makes him unplayable IMO. It's what makes him able to do many of his good combos. We do get Portal on one of them, but the moves are trash outside of that. I really wanted to play Noob, but honestly it may not be worth it if they plan on keeping these tourney sets. This seems to be the case for almost every character across the board. Scorp doesn't even have misery blade or demon dash on either of his tourney sets. They either need to get rid of the presets and allow customs or make new presets based on feedback or something.
Shadow tackle is extremely weak right now, but his real big issue is that all of his launching strings start with highs and no one is going to be blocking Noob high anyways. I agree that his damage and combo-ability are not issues whatsoever. It's fun to use sickle slam, but definitely not needed at all.Noob's damage output is above average in his second tournament variation with the launching EX tele-slam. He does not need more combo options. The real problem is that none of his advancing normal attacks are special cancelable so he rarely has an opportunity to do combos. His zoning does not compensate for this weakness. While the spirit ball is a great projectile, the shadow tackle has major flaws, as many Noob players have meticulously explained over the last couple of pages in this thread.
Not similar at all. I’m finding sickle slam isn’t needed anymore since most of his strings you’d confirm off of have 3 hits or you just carry them to the corner off of f221 whatever.How similar are the tournament variations to the default variations that appear when one selects a character? I found out this morning that Total Blackness and the other variation aren't the tournament ones.
What do you find to be the characters faults?This character isn’t a zoner. Lol he’s akin to MK9 Noob in that you want to get them to the corner and harass them.
Not similar at all. I’m finding sickle slam isn’t needed anymore since most of his strings you’d confirm off of have 3 hits or you just carry them to the corner off of f221 whatever.