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Noob Saibot General Discussion Thread

Yeah i been saying Spirit Ball should be in Noob's base kit for a while.
My noob change list

  • Spirit ball in base kit. Give Seeing double a diff slot move, or allow it to be amped to slow down or speed up like Skarlet Blood Ball
  • 113 is jailable from D3, would require a tweak to S1 hitbox. (bc every other character in this game can do this easily and it's flat out stupid noob cant.)
  • Sickle snag, the shadow dive kick, amp shadow tackle, every shadow move noob has should contribute to shadow KB and amp should count as 2 shadows. Tons of characters in this game with kindergarden KB requirements. Make it even.
  • B3 Kb fixed to be late block or counter, etc. Something to make it viable or else just remove the damn thing and add a diff KB.
  • make the link for Dark Sabbath optimals 1-2 frames easier on the link. i think this gets fixed easily with the s1 hitbox change.
I agree on adjusting s1. Though online I have been jailing s1 after a successful d3. I can't say the same for d1, tho.
 

Lt. Boxy Angelman

(NOTHING)
Premium Supporter
It works online because i can jump around a bit then once they think they have a pattern you use sickle port into either . Amplify . Throw or mid. If they just block waitin on a punish then use hop 2 ..offline you can get a full combo before my sickle amp comes out so yeah pretty useless lol
It's almost as bad as Cyber Sub in MK9, but not quite. Those were dark times.

I REALLY need to make better use of my hop attacks.

The thing I dream of that will probably never happen: add another string to B3, possibly one that would end in an overhead like MK9 Quan Chi's B3 1+2, or current Shang's B14. It can be a splat, it can have a gap, special cancels, whatever. Just give me SOMETHING other than an unsafe ender and often unobtainable KB, so my only combo starter that can't get blown up like a box of grenades can be formidable for reasons other than Slide.
I have been Noob and pretty much ONLY Noob since the start of this game, and I am genuinely tired of being forced to rely on one variation/one specific move in Slide to be competitive. I'm sure there are Kahn, Shang, Cetrion, etcetera players who can sympathize.
 
You have to frame perfectly time a microdash forward after the D3 hits, you really been doing that online?
Yeah. I play with a friend online and he automatically does a d2 after I hit him either with a d3 or d1. If I do a d1 on hit, I eat that damn D2. But with d3 on hit, my S1 jailed and punishes his attempt at a d2. I haven't found the need to microdash yet.

EDIT: Although it depends on the range tho. If my d3 hits from far away, I do a B3+Slide or B3 + ghost ball (With Dark Sabbath). I tend to hit them with d3 close most of the time.
 

Lt. Boxy Angelman

(NOTHING)
Premium Supporter
As per a video posted by an Austin Redden and confirmed my Mr. Meeks in the NRS group on Facebook, Pitch Black Noob's Sickle Toss gets parried 100% of the time by Liu Kang, from any point on the screen.

Awaiting confirmation as to whether or not it works with Jade or Joker or other parry characters.

I cannot accurately describe with words how infuriating this is.

But hey, I wouldn't have these problems if I just picked a top tier and stopped being negative, amirite?

:coffee:
 
As per a video posted by an Austin Redden and confirmed my Mr. Meeks in the NRS group on Facebook, Pitch Black Noob's Sickle Toss gets parried 100% of the time by Liu Kang, from any point on the screen.

Awaiting confirmation as to whether or not it works with Jade or Joker or other parry characters.

I cannot accurately describe with words how infuriating this is.

But hey, I wouldn't have these problems if I just picked a top tier and stopped being negative, amirite?

:coffee:
Because we belong to the strong & honest characters, don't worry :p
 

Lt. Boxy Angelman

(NOTHING)
Premium Supporter
Because we belong to the strong & honest characters, don't worry :p
I tell you what: it figures that this is the first time in my nine year history of attempting to be competitive in fighting games that I've ever stuck to one and only one character, instead of finding my dual mains and spending the rest of the cycle in an infinite character crisis. I'll be damned if any level of absurdity, stupidity, absurd stupidity, or anything short of MK9 Cyrax or Ashrah being made DLC will get me to give up on him now. But I'll be damned twice if I'm just gonna take my Shadow Slide and like it, and not be as vocal as I can about the tesseract full of grenades that is Noob's problems in this game. I knew and said on Day One just by taking him to the lab that he was never going to get anywhere major without some real help, and if it wasn't for the aforementioned buffed Slide keeping Seeing Double above water, he'd probably be worst in the game right now.
 
I tell you what: it figures that this is the first time in my nine year history of attempting to be competitive in fighting games that I've ever stuck to one and only one character, instead of finding my dual mains and spending the rest of the cycle in an infinite character crisis. I'll be damned if any level of absurdity, stupidity, absurd stupidity, or anything short of MK9 Cyrax or Ashrah being made DLC will get me to give up on him now. But I'll be damned twice if I'm just gonna take my Shadow Slide and like it, and not be as vocal as I can about the tesseract full of grenades that is Noob's problems in this game. I knew and said on Day One just by taking him to the lab that he was never going to get anywhere major without some real help, and if it wasn't for the aforementioned buffed Slide keeping Seeing Double above water, he'd probably be worst in the game right now.
We're in the same situation. It's like no character other than Noob "clicks" for me. I've fooling around with Kabal, another strong and honest character. But I'm still stuck with Noob. Kinda like I stuck with Sektor ever since he was released in MKX.

The problem right now I feel is that the current top tiers overshadow characters like Kabal or Noob. What current problems do you see now with Noob?
 

Lt. Boxy Angelman

(NOTHING)
Premium Supporter
We're in the same situation. It's like no character other than Noob "clicks" for me. I've fooling around with Kabal, another strong and honest character. But I'm still stuck with Noob. Kinda like I stuck with Sektor ever since he was released in MKX.

The problem right now I feel is that the current top tiers overshadow characters like Kabal or Noob. What current problems do you see now with Noob?
In a nutshell: he's too high risk/low reward, and there are too many characters who can do what he should be able to do.
B1 1+3 is death on block and can't be special canceled into anything to keep him safe or give him pushback. Sindel, Baraka, Scorpion, etc, get that for free.
F2/F221 get blown up by anyone who knows the matchup.
112, 113, and 212 all start with a high. 112 having the gap isn't a big deal to me, though, because you can make mindgames out of it.
There's no reason on Earth to ever block high against him, because B3 is only really useful in Seeing Double.
Outside of the universal Throw KB (which he can now only get one of per fight), he has ONE truly viable KB in the B1 1+3 2 counter.
Running Clone, his only universal projectile which isn't really a projectile because it goes away if you get hit, is ass.
Pitch Black is a variation made entirely out of Shadow specials, yet somehow NONE of them contribute at all to the 10 Shadow KB, which is barely worth going for even in Seeing Double due to how bad Running Clone is.
Dark Sabbath has one of the best projectiles in the game in Spirit Ball, but also has one of the most blow-upable moves in the game in Sickle Teleport, and an Amp Teleslam that's not only a royal pain in the ass to open someone up well enough to hit them with, but it also going to get Breakaway'ed half the times you manage to get it.
And Shadow Slide, which compliments ALL of his strings and normals, makes his B3 actually worth being afraid of, and would move him way up the viability chart if it were ever made a universal special, makes Seeing Double so much better than DS and PB that you'd be hindering yourself by not using it.

This is why I get as mad about this game as I do; I don't understand how we went from MKX, where even if you hated the meta and the Run button and all of that, you can't really deny the amount of work and care and iniquity that went into every single variation in that game...to characters like Noob, Shao Kahn, Kollector V3, Skarlet, etc., whose variations feel like they were just pieced together with no real thought in mind as to how they would stand up to everyone else. Further proof in my opinion that the whole variation system was never supposed to be the norm in this game. I'm not saying that out of bitterness or anger; I'm saying that from a design standpoint, that's what this whole system has looked like since they implemented it. Whether they weren't given the funds from WB that they would've needed to fully balance out an open custom competitive meta, or they just decided not to take this game that far, I don't know. But there are few characters in the game who are as held back by it as Noob is.
 

Lt. Boxy Angelman

(NOTHING)
Premium Supporter
Today is a big day, shadow homies.
We may not have a lot to work with, BUT, we do have one of the best mids in the game, with which we can, hopefully, inflict more consistent pain thanks to this patch.

Time to hit the lab and see what we can find.
 

Zer0_h0ur

XBL tag: South of Zero
I've come a long way using b1 properly so idk if this patch helps my noob much, sure as hell would have six seven months ago
I think it will def help people new to and learning noob the most

I'm wondering if this affects noob negatively by making D3 on block into b1 less effective
Will prob have to start micro dashing back before doing a b1 like scorpion
 
I've come a long way using b1 properly so idk if this patch helps my noob much, sure as hell would have six seven months ago
I think it will def help people new to and learning noob the most

I'm wondering if this affects noob negatively by making D3 on block into b1 less effective
Will prob have to start micro dashing back before doing a b1 like scorpion
Shall we do later a Noob mirror? I'm on PS4, tho. We can try a Krossplay Room.
 

M2Dave

Zoning Master
Royal Contributor
Spirit ball (i.e., NOT the slow, useless unblockable projectile), shadow slide, and aerial teleport make Noob a lot more fun to play. I would so main this character if he had access to these three special moves in one variation so that we could use the "zoning character" that we were promised on the Kombat Kast.

Sorry to bump this thread with such irrelevant trivia. LOL.
 

Zer0_h0ur

XBL tag: South of Zero
Spirit ball (i.e., NOT the slow, useless unblockable projectile), shadow slide, and aerial teleport make Noob a lot more fun to play. I would so main this character if he had access to these three special moves in one variation so that we could use the "zoning character" that we were promised on the Kombat Kast.

Sorry to bump this thread with such irrelevant trivia. LOL.
That's my 1a or 1b top noob build.
Other alternative is Spirit ball, Enhanced tele, Air tele. Basically replacing stupid awkward sickle port with air tele. Heavy hitter noob for sure.
 

M2Dave

Zoning Master
Royal Contributor
That's my 1a or 1b top noob build.
Other alternative is Spirit ball, Enhanced tele, Air tele. Basically replacing stupid awkward sickle port with air tele. Heavy hitter noob for sure.
Would shadow slide, tele-slam, and sickle snag not be a much better heavy hitter?

f+2,2,1 xx EX sickle snag, b+1,1+3 xx EX tele-slam, 1,1,3 xx shadow slide does 40% of damage for two bars but is probably not even optimal.
 

Zer0_h0ur

XBL tag: South of Zero
Would shadow slide, tele-slam, and sickle snag not be a much better heavy hitter?

f+2,2,1 xx EX sickle snag, b+1,1+3 xx EX tele-slam, 1,1,3 xx shadow slide does 40% of damage for two bars but is probably not even optimal.
Yeah but spirit ball, enhanced tele, and air tele would open people up more imo. It's easy to tele punish on reaction when you're in the air on a jump than from the ground bc tele is so damn slow. And an air tele punish, say on projectile leads to 25%ish even on breakaway, possibly 35%ish if no breakaway.
 

M2Dave

Zoning Master
Royal Contributor
Yeah but spirit ball, enhanced tele, and air tele would open people up more imo. It's easy to tele punish on reaction when you're in the air on a jump than from the ground bc tele is so damn slow. And an air tele punish, say on projectile leads to 25%ish even on breakaway, possibly 35%ish if no breakaway.
I see what you mean now, but with that variation you give up shadow slide, which is arguably Noob's best move.