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Nightwolf General Discussion Thread

lionheart21

Its Game Over, Man
One thing I can tell: Cetrion's boulder will not be reflected, but you also don't get knocked down from it. You don't take chip damage, either.
 

HeavyNorse

#BlackLivesMatter
There's a tower up now where you can try out Nightwolf. I played the tower, and though Nightwolf feels fun to play, I did not like the variation used in those towers. Kinda sad they didn't mix up what abilities he used for each tower, to give us a better incentive of what he can do.
 

lionheart21

Its Game Over, Man
There's a tower up now where you can try out Nightwolf. I played the tower, and though Nightwolf feels fun to play, I did not like the variation used in those towers. Kinda sad they didn't mix up what abilities he used for each tower, to give us a better incentive of what he can do.
I was kinda surprised by that as well.
 

Jowabunga

Woooooooooooooo!
He's supposed to be in the game add-ons (on Xbox anyway but I'm still not seeing him as of 1:15 pm EDT. Normally you just go into add-ons and install and the character will appear in-game afterward.
 

JTC

ABILITY TO FREEZE
I'm a little confused about NRS's approach to grappling. In most games, when a character's a grappler, their grapples are actually really scary. Either they do huge damage, lead into big combos, give crazy oki, or some combination. The grappling in NRS games always seems kind of... meh. What's the design philosophy here?
This is NRS. Theres no design philosophy here. They give characters certain moves because reasons. Only in NRS games we get "reactionary midrange longrange shortrange zoning anti zoning grappling characters".