I dont get off work till 5 hours from now but I can play then :3Hi guys, I need some nightwing matches. I have an xbox though, all skill levels i dont really care as long as we level up. =D
Thanks.
ok sounds good.I dont get off work till 5 hours from now but I can play then :3
Whoever said the Martian manhunter matchup is in NW's favor is a LIAR.
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I felt it was until the buff to his teleport.Whoever said the Martian manhunter matchup is in NW's favor is a LIAR.
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I wish i could afford a capture card.So I got in about 2 hours of MU experience with Blind Ducky's Raven last night. I've got some things to share with regards to that MU. I really wish my capture card weren't deaded. I'll do what I can to write some stuff up when I'm done with my HW.
this is one of NW worst match ups. cyborgs TK/IA fireballs recover faster than you can move. you have to play this like a raven match up. once you get in keep him locked down. I have yet to beat a good cyborgI really really really need some advice on cyborg MU. I'm talking about cyborgs that throw fireballs 24/7. Tried dashing between ground fireballs but the second one always hit me. Tried jumping and cyborg jumps up and use his air fireball and now I'm back full screen.
Seriously anyone here struggling with this MU or is it just me
Sorry for the late response but NW outzones GA in both stances. If he blocks ground blast anticipate a jump or dash forward because he cannot shoot an arrow. I play this MU mainly in staff. It forces him to approach you. if you read a dash you can punish with s1 buffered ground blast combo. defend against jumps w j2 or j3. d1~arrow can be poked out of. GA arrow cancel shenanigans can mostly be punished by mb b3. if you more comfortable in escrima ground spark works well in controlling space. Wingdings & Flying Grayson both work well vs Savage Blast. Preemptive escrima j3 or dash under work well vs his j3. Staff spin setups don't work as well since his wakeups move either direction however b2 ground spark setups work well. Get him cornered then game over!!hmmm ok, ill have to play GA more, I have no idea how to fight him. ryujin is the only GA ive ever played
yeah normally i dont do much oki setups on GA his wake ups will get him outta most nightwing set ups EXCEPT the hot sauce set up, for the most part. also my set up w 2xxdb3 will work, but only to put u both at neutral, unless your in the corner. its definitely not a hard match up, just have to play it smart.Sorry for the late response but NW outzones GA in both stances. If he blocks ground blast anticipate a jump or dash forward because he cannot shoot an arrow. I play this MU mainly in staff. It forces him to approach you. if you read a dash you can punish with s1 buffered ground blast combo. defend against jumps w j2 or j3. d1~arrow can be poked out of. GA arrow cancel shenanigans can mostly be punished by mb b3. if you more comfortable in escrima ground spark works well in controlling space. Wingdings & Flying Grayson both work well vs Savage Blast. Preemptive escrima j3 or dash under work well vs his j3. Staff spin setups don't work as well since his wakeups move either direction however b2 ground spark setups work well. Get him cornered then game over!!
Thanks for the Info, I havnt played igau or been on tym in forever.BigMill post: 1207167 said:Sorry for the late response but NW outzones GA in both stances. If he blocks ground blast anticipate a jump or dash forward because he cannot shoot an arrow. I play this MU mainly in staff. It forces him to approach you. if you read a dash you can punish with s1 buffered ground blast combo. defend against jumps w j2 or j3. d1~arrow can be poked out of. GA arrow cancel shenanigans can mostly be punished by mb b3. if you more comfortable in escrima ground spark works well in controlling space. Wingdings & Flying Grayson both work well vs Savage Blast. Preemptive escrima j3 or dash under work well vs his j3. Staff spin setups don't work as well since his wakeups move either direction however b2 ground spark setups work well. Get him cornered then game over!!
I normally go for a delayed JB2 or MBF3 to stop slide happy KF's. The better KF players don't slide so obnoxiously, so it's just good to check how they react to getting knocked down. Studying that will unveil what happens in this match, especially during the clutch.Can we talk about the KF MU. Just would like to generate all the MU based information, it's one of the MUs I'm obsessed with lol
Wingdings fuck him up with the correct spacing, I wingding BA out of dive kick so much its not even funny. Full screen i suggest escrima ground spark spam, watch for random black magic checks tho. learn BAs basic mix ups and learn to fight against them. Its definitely not a winning match up, but it doesnt have to be a losing one either, paitence is key. I havent played IGAU in awhile due to not having XBL so i cant really tell u much more.Can anyone help me with the BA matchup? I need to continuasly play against him
This.Wingdings fuck him up with the correct spacing, I wingding BA out of dive kick so much its not even funny. Full screen i suggest escrima ground spark spam, watch for random black magic checks tho. learn BAs basic mix ups and learn to fight against them. Its definitely not a winning match up, but it doesnt have to be a losing one either, paitence is key. I havent played IGAU in awhile due to not having XBL so i cant really tell u much more.
I was getting frame trapped to all hell. I didn't know when to back dash. Ill play it like the gl match upWingdings fuck him up with the correct spacing, I wingding BA out of dive kick so much its not even funny. Full screen i suggest escrima ground spark spam, watch for random black magic checks tho. learn BAs basic mix ups and learn to fight against them. Its definitely not a winning match up, but it doesnt have to be a losing one either, paitence is key. I havent played IGAU in awhile due to not having XBL so i cant really tell u much more.