Are there any NW moves that are essentially considered redundant/unnecessary? As in, are there any moves of his that you just plain don't use either because they're simply not good or because there's a better alternative?
Escrima U3 and U~D3 you can do D12, U3 and catch people off guard.Are there any NW moves that are essentially considered redundant/unnecessary? As in, are there any moves of his that you just plain don't use either because they're simply not good or because there's a better alternative?
Escrima U3 and U~D3 you can do D12, U3 and catch people off guard.
mid screen its a mind fuck . I was playing XxM3LLOxX and he did d12, U3 that shit jailed me lol its underated. I had a set up with U3~D3 but it was ass
there is but it has strict timing. Mello did f213, EF, F3, dash under, 223 ran up and did U3 for a corpse hop set up. I haven't found much outside of the corner. People like to mash buttons too much T~T my dick gets no respectWe need to explore the midscreen crossups with it more. There has to be more damaging way to set it up.
there is but it has strict timing. Mello did f213, EF, F3, dash under, 223 ran up and did U3 for a corpse hop set up. I haven't found much outside of the corner. People like to mash buttons too much T~T my dick gets no respect
B11 is good but its kinda slow. NW can get a combo starter after anything but its all about start up frames. if its not fast enough to punish with ext.How about in terms of starters? I see a lot of 113 and F213 but very little B112. Wondering if it's because B112 is inferior to its counterparts or not.
its really hard for me to use U3 not saying its useless but It dose not fit my Nw play style. My nightwing is hot and nasty lol wild like an animal. Im changing my game play though. I'm a marvel player so Im use to speed and pressing buttons T~T its a hard habit to breakwell, each splat is a WW esque 50 50 between the hop, and another u3/U3d3
B11 is good but its kinda slow.
its really hard for me to use U3 not saying its useless but It dose not fit my Nw play style. My nightwing is hot and nasty lol wild like an animal. Im changing my game play though. I'm a marvel player so Im use to speed and pressing buttons T~T its a hard habit to break
The Idea of punishing is to take as much damage as possible for your opponents mistakes. however nightwing is a character that can end all of his combos into a set up( especially in escrima) I personally punish with D12 or F213 and end the combo in 113, B2 Spark cancel or staff spin. this gives you set ups for more damage. NW has good punish game and you Will wind up scaring your opponent after punishing them. Make them fear your Dick lolI ask because I tend to use that one to punish blocked attacks (I'm holding back anyway). It seems to have a tad more range than some others. Anyone know if it's best for punishing? Should I be using F213 or 113 instead? Goddamn escrima has no range.
The Idea of punishing is to take as much damage as possible for your opponents mistakes. however nightwing is a character that can end all of his combos into a set up( especially in escrima) I personally punish with D12 or F213 and end the combo in 113, B2 Spark cancel or staff spin. this gives you set ups for more damage. NW has good punish game and you Will wind up scaring your opponent after punishing them. Make them fear your Dick lol
in that case D12 and F213 are your best punishes. I recommend the Sajam tech to get nice set ups but its whatever you are comfy with. I believe F213 is a 7-8 frame start upMakes sense. I'm just looking for the most effective starter for punishing in terms of speed and range. I've found myself whiffing punish attempts that should have been free damage. I always try to end in something that sets up for yet another combo and/or better positioning for myself.
in that case D12 and F213 are your best punishes. I recommend the Sajam tech to get nice set ups but its whatever you are comfy with. I believe F213 is a 7-8 frame start up
I'm a fraud T~T lol thanks for the assist10f.
quickest starter for a punisher is 113
F2(10f) or d1 9(9f) have the best range for speed ration.
B2 to catch unsafe things at a distance.
10f.
quickest starter for a punisher is 113
F2(10f) or d1 9(9f) have the best range for speed ration.
B2 to catch unsafe things at a distance.
Seems like F213 is the best overall option. Figure I'll learn what blocked/whiffed opponent moves require a faster startup through experience.
On a side note, F2 is 10f but for F213 it says it's 8f start up.
http://testyourmight.com/wiki/index.php/Nightwing
Do the same moves receive different properties based on whether or not they're part of a string? Or is this just a copy of (what I've been told is) the poorly made frame data straight from the game's menu?
Appreciate the help, gents.
The way NRS did the frame data is this. Anytime you see a combo string, the frame data (startup) is for the last hit in that string. For instance. F213 says 8f. That means the 3 in f213 will take 8f to come out.
F2 has a startup of 10f. F213 therefore has a 10f startup.
Its NRS lolSo it's the latter. Thanks.
Why the hell would they do that