Minh Giang
aka ChrsitianDMG on Stream
Hotfix plz NRS! It happens to me last night when i tried to use alt controls and play with my old stick ;___; .
colt hecterrific
colt hecterrific
I was playing classy yesterday and it kept happening to him. He was using catwoman and lobo. I didn't believe him till I saw this thread.This is actually really fucked up, I'm surprised nobody is talking about it. This did not exist in the old version. In some cases if you end a combo with a MB move then block a wake up (while standing) you will get a push block. Nobody wants a bar of meter to be wasted in a tournament match right?
Test it out and see. This is something that needs to be fixed.
All i know is offline my xbox keeps acting like its having lag spikes and many people have txted me about it today like i know whats wrong lol
colt
Anyone else having this issue?
Not for me. With normal controls if I hit a corner when trying to D1 I get a special. Turning off release check helps but the problem is you only have to do a portion of the motion for a move to come out.The only thing that makes random moves come out is Release Check... turn that shit off.
Remember when I caved in the top of a $300 joystick because of this? lol Number 1 reason I don't play the game. The controls have a mind of their own and just do what they want to do regardless of what you want them to do.Not for me. With normal controls if I hit a corner when trying to D1 I get a special. Turning off release check helps but the problem is you only have to do a portion of the motion for a move to come out.
Yeah that shit was crazy lol. That's why I like alternate controls but they can be a little too strict with the half circle motions. They need to make the HC motions a little less strict or switch it to back forward.Remember when I caved in the top of a $300 joystick because of this? lol Number 1 reason I don't play the game. The controls have a mind of their own and just do what they want to do regardless of what you want them to do.
If they did one of the following(which will never happen, but what the hell) I would try Injustice againYeah that shit was crazy lol. That's why I like alternate controls but they can be a little too strict with the half circle motions. They need to make the HC motions a little less strict or switch it to back forward.
what's a Z motion? I have a really limited FG experience right now.Oh good I'm not alone in feeling that both Alt controls and Normal both suck for different reasons.
This shouldn't have been a problem, there should not have ever been two control methods, just replace the normal tap motions for QC motions, and replace BF motions with Z motions.
Would make the game control so much better.
F, D, DF. (or its obverse.)what's a Z motion? I have a really limited FG experience right now.
what's a Z motion? I have a really limited FG experience right now.
Sometimes called a "Dragon punch" or "shoryuken" motion from the Street Fighter series where its most employed.what's a Z motion? I have a really limited FG experience right now.
Dude same here. But yeah unwanted push blocks are annoyingIm pretty bad on normal controls, id rather pushblock by accident over getting specials when i try to d1.
Dragon punch.what's a Z motion? I have a really limited FG experience right now.
exactly the same thing with me too since zod's release,it's not all the time but regular enough to irritate me.This was happening to me two patches ago with the zod release. Loading up after a patch for some reason the first time it really lags out on character select then about 10 to 25 seconds into training mode it starts to chop pretty bad.
The only thing that makes random moves come out is Release Check... turn that shit off.
Pretty much the best explanation of it here. Also the window for special move motions is just ridiculously long.Nope. Its the fact that mk controls LITERALLY only read up, down, left and right. HOWEVER the inputs the game reads are up, up/left, left, left/down, down, down/right, right, up/right. Therefore the game is unable to determine whether or not you want to hold down or did a fireball motion when you are holding slightly forward or backwards.
Not an issue if you're a pad player, but on stick its annoying. Especially with square gates...
Release check is negative edge. Aka when you release a button it counts as a a button press.
No. MK9 had this same issue. Its a problem with how the MK directions are set up. Imagine playing a game like pacman, a game that only uses and recognizes down,up,left and right. Now imagine using an 8 way joystick and the game reads those directional inputs but doesn't recognize them as being independent commands and youll get an idea of the confusion the MK controls create within the game.Could this have been avoided if there had been a Block button?
so the only confusion i have here, (bear with me as i am new to this fight stick thing) is why this isn't an issue on pad.No. MK9 had this same issue. Its a problem with how the MK directions are set up. Imagine playing a game like pacman, a game that only uses and recognizes down,up,left and right. Now imagine using an 8 way joystick and the game reads those directional inputs but doesn't recognize them as being independent commands and youll get an idea of the confusion the MK controls create within the game.
It not as MUCH of an issue on pad just because of the way a pad is designed. On a pad you can lift up your thumb and go right from one direction to another. This lifting of the thumb is essentially like going into neutral on a joystick. Only its much more natural on a pad. You can make it happen on a pad to though, you just have to try to consciously make it happen as opposed to on a stick where it will happen naturally just based on how a stick is used.so the only confusion i have here, (bear with me as i am new to this fight stick thing) is why this isn't an issue on pad.