ismael4790
Stay focused or get Caged
Would be great to see a detailed variation tier list.
Some characters that are quite high have shitty variations.
Some characters that are quite high have shitty variations.
Cassie and Johnny are different characters. They do not have equal 50/50's - Cassie is a WHOLE lot better in this department. Cassie also has extremely fast moves and great buttons. Flipkick can do a lot for you as long as you use it wisely, and the ex version is dope as well. And seriously, Johnny can't jump in this game, his normals are so fucking bad it hurts.Can someone explain to me what makes Cassie better than Johnny?
Johnny has:
Better nut punch
Better anti-zoning (ex shadow kick)
Better pressure
Equal zoning
Equal footsies (f3, d4)
Equal damage
Equal 50/50's (Cassie's has easier access to them but are pseudo unsafe without meter. Johnny's are harder to set up but are safe and don't need meter)
Worse jump attacks
I just don't understand the Cassie hype these days. She's good, but I don't get the S tier top 5 talk she still gets to this day.
Df liu kang has a hard time against goroi'm curious why Liu Kang never makes anyone's S tier on these lists. How many losing matchups does dragon's fire actually have, and if there are any, how many of those are not just other S tier characters?
Should we really base how good the character is based on how bad the player is?Johnny has various execution barriers. Cassie, on the other hand, has very few, if any.
I agree Cassie can punish better than Johnny. I forgot about that.Cassie and Johnny are different characters. They do not have equal 50/50's - Cassie is a WHOLE lot better in this department. Cassie also has extremely fast moves and great buttons. Flipkick can do a lot for you as long as you use it wisely, and the ex version is dope as well. And seriously, Johnny can't jump in this game, his normals are so fucking bad it hurts.
Johnny can actually make his "50/50" attempts plus, at least his overhead option, while 113 skrc is safe when done right. Even if you predict that your opponent blocks the overhead, but he still gets hit by it nevertheless, Johnny can still sneak in a d1 to start the juggle and end in a f3 Nutpunch. So Johnny either stays + or gets a combo.
They do not have equal damage, Johnny's BnB midscreen is 21-20 % damage depending on cancels, and has to use meter for more. You can however do stuff like f24, d1, f24 Nutpunch for a few more % but is much more strict in timing. Cassie has combos that reach well over 30 % with the right launchers, even midscreen - so that they have equal damage is false.
Lol c'mon dude, you can't seriously mean the statement that "Shinnok simply can't compete."There is no defensive character in this game, besides possibly predator, who is good. Mobility and offense are too strong and this means that characters like kitana, kenshi, kano, and shinnok simply can't compete against the true top tiers. Fortunately, shinnok has better offense than those other characters but even then, he has to take more risks than the true top tiers in this game. Most people think a character like kitana is good because of sonic, but in reality, he is massively outplaying people and as of late he has started using her less and less.
TLDR: Shinnok is a defensive character in a game where offense rules.
IMHO that's what's happening with Goro but it's up to his playerbase to step it up.Should we really base how good the character is based on how bad the player is?
Agree with all of this except the d4.44% bnbs
Safe OH launcher
Safe low launcher
FTs
Counter zoning
Great meter build
Top 3 walk
Great d4
8f mid
High dmG meter less combos
S1 AA on cross ups
Yea she's probably Garbo
needs meter to be safe and even then so many strings have gaps that are her main tools.I stand by my argument that Cassie is over-hyped.
Johnny doesn't have a 6 frame safe armoured reversal that leads to full combo.Can someone explain to me what makes Cassie better than Johnny?
Johnny has:
Better nut punch
Better anti-zoning (ex shadow kick)
Better pressure
Equal zoning
Equal footsies (f3, d4)
Equal damage
Equal 50/50's (Cassie's has easier access to them but are pseudo unsafe without meter. Johnny's are harder to set up but are safe and don't need meter)
Worse jump attacks
I just don't understand the Cassie hype these days. She's good, but I don't get the S tier top 5 talk she still gets to this day.
Since the purpose of these type of discussions should be depth I'm gonna make a pretty lengthy post.As far as why Goro is placed so low it's only because of the losing match ups we had down for him which are: Quan Chi, Shinnok, Kung Lao, Kung Jin, Predator, Tanya, Kano, etc. I'm sure some of the well established Goro players can chime in on this segment. @Decay @Espio @Mortal Komhat @Alright RyRy
I think Cassie has better defensive armor whereas Johnny has better offensive armor. That doesn't mean hers is better.Johnny doesn't have a 6 frame safe armoured reversal that leads to full combo.
Cassie also has much better anti-airs.
Cassie's standing 1 actually works for anti-crossover and certain anti-airs, almost to the level of MK9 Johnny (slight exaggeration.)I think Cassie has better defensive armor whereas Johnny has better offensive armor. That doesn't mean hers is better.
Better AA? Like what?
People really need to consider tap direction movement. Goro has some of the best, though Jacqui's movement options are fucking sick. If you thought Goro's tap walk was fast, Jacqui's is fucking nuts.That's all, I feel like he is at worst on par with Ferra/Torr and Jacqui now. People say good on paper, but for example, a poster made a list of things Jacqui has and Goro has nearly all of the same things aside from the fast back walk speed, but he has a really good armored launcher so it's just a different strength really.
Ok. Still, Johnny has a better uppercut and his d4 low profiles most jump punches in the game.Cassie's standing 1 actually works for anti-crossover and certain anti-airs, almost to the level of MK9 Johnny (slight exaggeration.)
This times a 100I also think having 17 characters in one tier without having a way to see who is at the top or bottom of the tier is kinda dumb.
She has more than 30 % on some of her regular combos midscreen but nevermind...Should we really base how good the character is based on how bad the player is?
I agree Cassie can punish better than Johnny. I forgot about that.
Hmmm I don't see Cassie doing that much more damage than Johnny. Johnny can get over 30% with a bar just like she can. Even if she does do a little more, Johnny makes up for it in guaranteed chip and pressure without the use of meter.
I stand by my argument that Cassie is over-hyped.
Dude... Johnny's d2 is fucking garbage man. If you have loads of succes with, somethings wrong, because it's absolute garbage. I mean it's fast, but the hitbox is so fucking bad. Most moves I can d2 punish playing as Jax wont work when I try with Johnny. Do you even play Johnny Cage man?Ok. Still, Johnny has a better uppercut and his d4 low profiles most jump punches in the game.
I'm not saying Johnny is actually better, I just don't get why people cream over Cassie when Johnny's tools are super comparable.
Like a lot of characters, I feel she's just really good. I don't get the S tier hype.
Johnny's d2 vertical hitbox is pretty decent to what I understand. But yeah good luck stopping jump ins.She has more than 30 % on some of her regular combos midscreen but nevermind...
The problem is you look at Cassie like she's a rushdown character - she's about the neutral and the 50/50's. Yes you can conclude Johnny has better block pressure, that's the intention of the character design.
Dude... Johnny's d2 is fucking garbage man. If you have loads of succes with, somethings wrong, because it's absolute garbage. I mean it's fast, but the hitbox is so fucking bad. Most moves I can d2 punish playing as Jax wont work when I try with Johnny. Do you even play Johnny Cage man?