Flash is mostly fine, he needs the damage and 50/50 imo, although I don't really like the concept of 50/50s altogether.I think that The Flash needs some adjustment.
He do:
- too much damage with meter and trait
- has some damaging unclashable combo in the corner
- extremely hard to punish when constantly put you in a 50/50 situation
- built a ton of meter with every special
I think a quick plus on block projectile would be fair, to make up for his lack of neutral game of courseFlash needs buffs tho
thank youI think a quick plus on block projectile would be fair, to make up for his lack of neutral game of course
But striving towards that is pretty much the definition of balanced 1v1 game, so...Balancing is not about making everything a 5-5.
So...? Having 5-5s everywhere would make the game incredibly boring. Imo every MU should be winnable if played correctly and no character should have an unfair advantage, that's what balancing a game should be about.But striving towards that is pretty much the definition of balanced 1v1 game, so...
As a Crow main... I 100% agree with this. You shouldn't need some crazy tech to punish a command grab. Swamp Thing's is quite punishable but he's the exception to the rule.Make command grabs have a lot more whiff recovery so you can neutral jump punish Scarecrow and Bane
It's easy to punish both of those command grabs you have to make a read when they do it lab the strings that they use it on its not a lot, they are supposed to work if you are blocking it's easy, nothing to complain about.Make command grabs have a lot more whiff recovery so you can neutral jump punish Scarecrow and Bane
I'm a cyborg main with two crappy wakeup options and a 6f very short hitbox jab it's easy to read a command grab and njk2 full combo punish no.......As a Crow main... I 100% agree with this. You shouldn't need some crazy tech to punish a command grab. Swamp Thing's is quite punishable but he's the exception to the rule.
What if you're playing against Scarecrow as Swamp Thing? You have to commit to an attack on the way up and it leads to nothing. In fact, if it's a j1, you can come down negative on hit. B3 is also too slow to punish, and definitely not just with that character. I think all command grabs should have similar whiff recovery to normal throws so that the entire cast can consistently punish them. Just knowing what strings they tic off of - and then also making the hard read - isn't enough.I'm a cyborg main with two crappy wakeup options and a 6f very short hitbox jab it's easy to read a command grab and njk2 full combo punish no.......
You can always pushblock if you see a familiar string that would lead to it, it's okay if it leads to nothing you're getting away from the command grab that's where footsies come into playWhat if you're playing against Scarecrow as Swamp Thing? You have to commit to an attack on the way up and it leads to nothing. In fact, if it's a j1, you can come down negative on hit. B3 is also too slow to punish, and definitely not just with that character. I think all command grabs should have similar whiff recovery to normal throws so that the entire cast can consistently punish them. Just knowing what strings they tic off of - and then also making the hard read - isn't enough.
That's supposed to be used if you don't have a read on the mix. If you have a read, a *full combo punishable read*, you should be able to punish a command grab, period. It's way too safe right now and pushblocking to not deal with it is not the topic of conversation.You can always pushblock if you see a familiar string that would lead to it
Nerfing Bane has to be the most bullshit thing I’ve heard yetMake command grabs have a lot more whiff recovery so you can neutral jump punish Scarecrow and Bane
How can a tightest possible matchup be boring? If it's boring, then it's not balance that is at fault.Having 5-5s everywhere would make the game incredibly boring.
Then we also have to make other characters' openers about 20 frames more negative and occasionally unsafe on hit if multi-layered, amirite? You know, for consistency. And while we are at it, give Bane some means in neutral because this change only leaves him with d1 for that. Scarecrow and Swampy at least have something there.Make command grabs have a lot more whiff recovery so you can neutral jump punish Scarecrow and Bane
Your main is an issue. Command throws that deal less damage than normal throws while whiffing against some standing strings for no reason are not.If you can't punish whiffed command throws consistently when you're basically reading a 50/50 on a normal or a command grab, both leading into huge damage, that's an issue.