I didnt know f3 <parry
interesting enough it beats Kenshi's low as well but not liu ang, kano, etc
CSZ pokes are ass so you could just d3 his ass after f4 gs. Bloced DKs get 35-45% punishes. Ice ball and ex ice ball is useless in mu. Teleport on reaction you could GS or wait and full combo it on other side. DK has zero priority in this game same goes for ex dive kick and a fart in the wind knocks it down such as a d3.
Up close when pressuring is CSZ's chance and he has to make it count. 332 interruptable w ex ss, 21+1+2 is as well and those are his two main pressure options. Slide is risky and again gets blown up. His aa outside of NJP and parry is below avg and even if he AAs u with standing 1 it leads to shit