cR WoundCowboy
WoundCowbae <3
CSZ changed to 6-4 Shang's advantage.
The Shang Community officially has come a long way from The 2011 DaysCSZ changed to 6-4 Shang's advantage.
doesnt d3 on crouch hit give csz over 6f adv?I didnt know f3 <parry
interesting enough it beats Kenshi's low as well but not liu ang, kano, etc
CSZ pokes are ass so you could just d3 his ass after f4 gs. Bloced DKs get 35-45% punishes. Ice ball and ex ice ball is useless in mu. Teleport on reaction you could GS or wait and full combo it on other side. DK has zero priority in this game same goes for ex dive kick and a fart in the wind knocks it down such as a d3.
Up close when pressuring is CSZ's chance and he has to make it count. 332 interruptable w ex ss, 21+1+2 is as well and those are his two main pressure options. Slide is risky and again gets blown up. His aa outside of NJP and parry is below avg and even if he AAs u with standing 1 it leads to shit
sub shang never was or will be 7 3 in shangs favour, its 6 4lol yes, my bad.
Yes, I did well. He said that it was either 5-5 or 6-4 in Shang's favor. I guess the reason that my matchup numbers were not "real" before is because I was trying to give other people the benefit of the doubt. But now, I will not change my numbers until they are proven otherwise. I am REALLY close to changing Sub (normal) to 7-3 but you sub players can thank Cyus for keeping our matches competitive.
Sonya's dive kick is 11f starting from standing. It's only 5f once you are already in the air. This has been posted by Somberness many times in the Sonya forums.doesnt d3 on crouch hit give csz over 6f adv?
divekick zero priority? instant divekick is 5f and shangs f4 after a gs is 8
cant you bait an ex ss with 21 and crossup?
i think subzeros is different, in the csz forums ive read that if you read a d1 after 21 12 you can do an iad and beat itSonya's dive kick is 11f starting from standing. It's only 5f once you are already in the air. This has been posted by Somberness many times in the Sonya forums.
Edit: It's 10f if buffered perfectly while in recovery.
yesdoesnt d3 on crouch hit give csz over 6f adv?
divekick zero priority? instant divekick is 5f and shangs f4 after a gs is 8
cant you bait an ex ss with 21 and crossup?
mind explaining what is theory fighting about d3ing back a blocked d3? i asked if it had crouch advantage which im 99% sure it doesyes
dive kick has 0 priority
all of the rest you said is theory fighting
Neutral jumping has 3f of startup before you are airborne.i think subzeros is different, in the csz forums ive read that if you read a d1 after 21 12 you can do an iad and beat it
neutral jumping is 1f and the divekick is 5f, that means its 6f, P1 wins and csz always wins after 2112
i assumed the minimum was like scorpions, 1f airborne requirementNeutral jumping has 3f of startup before you are airborne.
Furthermore, all air attacks in the game have height restrictions, meaning you must be airborne for a certain amount of frames before the attack can come out.
Opposite. Angled 1, Neutral 3.i assumed the minimum was like scorpions, 1f airborne requirement
dont angled jumps require 3f and neutral ones 1?
thanks, in that case, why not do an angled iad?Opposite. Angled 1, Neutral 3.
"cant you bait an ex ss with 21 and crossup?"mind explaining what is theory fighting about d3ing back a blocked d3? i asked if it had crouch advantage which im 99% sure it does
and why is this theory fighting exactly?
Doesn't matter either way. For example, look at Sonyas DK. Neutral or Diagonal, they come out at the same frame when done as a perfect IADK. If you do diagonal jump, you will be higher in the air (slightly) by the time the DK comes out. It doesn't affect how fast it will hit though.thanks, in that case, why not do an angled iad?
Quick question.... What does the frame data say on a blocked NJP?Opposite. Angled 1, Neutral 3.
thanks, good info.Doesn't matter either way. For example, look at Sonyas DK. Neutral or Diagonal, they come out at the same frame when done as a perfect IADK. If you do diagonal jump, you will be higher in the air (slightly) by the time the DK comes out. It doesn't affect how fast it will hit though.
You can use Kitana as an example as well. If you do neutral jump IAF it will be slightly lower than diagonal jump IAF because it makes you slightly higher in the air.
-3 to +2 depending on height. The lower the NJP is the more favorable the block advantage will be to you.Quick question.... What does the frame data say on a blocked NJP?
I will say this- I will NEVER lose to a sub in tournament.sub shang never was or will be 7 3 in shangs favour, its 6 4
Watch my matches vs Vegeta. Shang's main footsie tool is SS, which is completely eaten up by noob's zoning. Even when Cornered, Noob gets to wake up for free with the upknee, which is advantage on block. And btw, Noob has a corner INFINITE against Shang. The MU police don't know what they are talking about.No way noob beats Shang