Fromundaman
I write too much.
Oh okay, but that's with armor. I thought you meant he couldn't do a wakeup to try to escape the mine.Zod's Charge is only 1 hit; if Lex has trait, the shield will absorb the hit & Lex can then full combo punish.
Oh okay, but that's with armor. I thought you meant he couldn't do a wakeup to try to escape the mine.Zod's Charge is only 1 hit; if Lex has trait, the shield will absorb the hit & Lex can then full combo punish.
Any character can perform at least 1 wake-up that will escape the gravity mine. What I hate about it is that the gravity mine has a tendency to disappear when they do this (I don't think it should). In any case, if you're playing an average to low-level player, you likely won't need to worry about them countering the gravity mine (because they won't know how) & can punish them accordingly. However, against higher-level players, you need to play it safe & anticipate that they'll either block the mine or perform a wake-up attack (tech rolls won't work at all & although many supers will, it's usually considered impractical to waste all of that meter, so you won't usually see that happen often; just the same, be prepared if they have full meter). So, you've essentially got a built in 50/50 since your opponent has exactly 2 options (block low or wake-up). If you have Lex's shield trait activated, this is a no-brainer because then your opponent only has 1 real option (a fast, multi-hitting wake-up - which most of the cast doesn't have); with the shield trait, you can take the hit from the wake-up & perform a full-combo punish - I recommend an overhead like b2, f2, or f3 to hit them in case they block low. So, with trait, even if they avoid the mine, they're still most likely going to get hit. If they block low, as long as you do any of the aforementioned overhead attacks, you can still full-combo punish (especially if you have meter, which you should). Regardless, as long as you have trait, Lex will almost always have the advantage.Oh okay, but that's with armor. I thought you meant he couldn't do a wakeup to try to escape the mine.
You've never played a WW who uses shield stance effectively.WW loses to Lex - her only tool capable of dealing with his zoning is her tiara, which is weak. Her air-dash attacks can easily be blocked or avoided & her regular air-dash can be countered with u3 & a free Lex probe.
Yeah, I think because top tier character players still dont see Lex as a threat, they've yet to look at the Lex MU and see how really effective shield stance can be against Lex.You've never played a WW who uses shield stance effectively.
I love you so much right now.Personally I was taking her to fortress so that I could use the laser to combo into a mine, then set up armor and probes while it holds him in place (Hitstun deterioration is so bad after that laser>mine thing that it's not even worth comboing off of).
This is a fantastic cue. Tried doing this in practice and I got it 9 out of 10 times lol.Supes lasers are really really easy to backdash. The straight laser can be backdashed when you hear supes grunt and the other one is pretty easy to see.
I've been messing with this alot and it's crazy what you get from it.I just want to throw this out there:
Learn to backdash.
I know that every character benefits from well timed backdashes, but Lex gets exponentially more since as we all know we can cancel our trait charge with a backdash. This basically means that with proper timing we get armor for free.
Now obviously, we can't backdash everything, much less do so consistently. That said from full screen a majority of this game's projectiles can be backdashed, allowing you to start charging trait, wait to see if they do a projectile and backdash on reaction.
For some characters this is doable with normals too at certain ranges. I was playing a WW in a local tournament yesterday and by the end of the 2nd set I was able to start charging trait right at the edge of her lasso range and backdash the lasso to safety (Or at least until the guy found out that tiara beat that out).
But yeah... practice backdashing; especially for projectiles that are easy to see coming, for free armor charges.
That is going to be really helpful. Flash was a character I couldn't seem to get armor up against. Thank you very much for this!I've been messing with this alot and it's crazy what you get from it.
Against Flash, it allows you to get a free shield off of BOTH the low and overhead version of Lex's 22[b3/d1] 50/50
22d1 easily gives free shields against flash as always, since his lightning charge won't go the distance if you backdash cancel, and it becomes a full punish on Flash.
22d3- if you trait up as soon as you can, and then backdash as soon as you can out of trait, Flash's lightning charge ghosts right through Lex, and he ends up behind a fully-traited Lex.
The timing is 100 percent consistent, trait up as soon as possible, and backdash as soon as possible, and 10 out of 10 times it works. Even if he tech rolls- the tech roll causes Flash to do the wakeup sooner, however, it puts him at a bit further distance so there's more travel time- hence either option reaches Lex exactly during the invincibility frames of his trait-backdash.
is this tech on hit or block? cause I am 155% free to the average SM, I cannot fight him at all and this may helpStep 1, go into practice mode: Lex vs Flash
Step 2, set the AI Flash to "block = always" and "reversal = lightning charge"
Step 3, do b1 xx trait xx backdash
Step 4, do 21 xx trait xx backdash
It requires pretty much no timing at all on your part, if the Flash player does a lightning charge reversal he ghosts directly through you, just like with the 22b3. The difference here is it isn't even required that you hit in order to get the free shields- this is completely safe on block.
The pushback from 21 and b1 at most distances where you do the string will put Lex out of d1/d2/d3 range for certain characters, so he can't be poked out of this.
But the dirtiest part of that isn't just getting level 3 shields- it's when the opponent knows he/she has no good options if you do that, and has to just turtle it out. That's when you can start mixing it up by canceling 21 into Lance Blast- hold the charge: if they show any signs of movement, release a level 2 on them and get a free hard knockdown with Corp Charge, or a free probe.
I found for Batman, if you do a 21 xx Lance Blast Charge from a decent distance, on block you can hold the charge until Batman does something, and react to pretty much anything he can do at that range. The stuff that is too quick to react to- such as d1 and d3, he is out of range and can't hit you with.
Basically, for any characters where Lex can abuse the shit out of 21 xx trait-backdash, training them to respect it and not react immediately leaves you room to mix them up with 21 xx Lance Blast (level 2 or level 3 if they don't react.)
Another character that has ZERO options against this: Superman. His quickest response to 21 xx trait backdash: f23, will ghost through Lex's backdash if Supes tries it as an immediate followup. And Supes has nothing else he can use to poke Lex out of it.
On both hit and block. Supes cant hit you with F23, d1,d2 or d3. You get the shields free.is this tech on hit or block? cause I am 155% free to the average SM, I cannot fight him at all and this may help
good! man I tell you everytime I play supes he does his stupid laser zoning which is amazing vs Lex, then he gets you in the corner for 50% with OTG reset, mean while I'm sitting here thinking "yea fuck you and your 'normalized' character"... I really hate supes MUOn both hit and block. Supes cant hit you with F23, d1,d2 or d3. You get the shields free.
Ive got video but youtube is down for some reason and I cant upload anything at the moment.
His zoning is actually really easy to backdash. Lets you get shield from full screen fairly easily. I wrote the tells for it last page.good! man I tell you everytime I play supes he does his stupid laser zoning which is amazing vs Lex, then he gets you in the corner for 50% with OTG reset, mean while I'm sitting here thinking "yea fuck you and your 'normalized' character"... I really hate supes MU
Yea i know after reading that I even went into to training to practice it a bit, didn't work out so well online and when I did get it, he traits up jumps ground laser I block and it still breaks shields, fuck it rightHis zoning is actually really easy to backdash. Lets you get shield from full screen fairly easily. I wrote the tells for it last page.
I die a little on the inside everytime this happens. . .ground laser I block and it still breaks shields, fuck it right