Which moves?Looks cool but what a fucking waste to have certain moves locked away under non competitive customization options.. literally what a waste
16 bit also said they have recovery so they are only invincible on startup. Those juicy reads will still get a reward. I hope juicebox plays this game, he's a real lab monster and does great educational streams.3. Does wakeup roll have frames that can be hit out of it?
Yes, but ONLY with throws. Otherwise they are invincible.
none of the moves are locked. Literally nothing has changed from MKX competitively.Looks cool but what a fucking waste to have certain moves locked away under non competitive customization options.. literally what a waste
Keep in mind they have specifically stated that there will more than likely be at least three main variation that they’re going to use for balance.So they just threw moves out there and hope they stick? If they didn't create moves with balance in mind these are worthless as competitive players because some of these moves might never be able to be picked in real tournaments.
MKX had set variations with gameplans, that's not too hard to do. Instead they've seemingly gone the route of making moves and hoping they fit somewhere. I don't like it.
did anyone notice what tyler said when he was talking about why he likes sonya
"she has some good two player animtations" before saying something different :
https://www.twitch.tv/videos/375713909?t=01h19m40s
it seems weird to desribe throws as two player animations?
makes sense. cheers. was hoping for some secret tag modeIt's dev lingo. Two player animations mean stuff like throws, the elaborate scripted animations involving both characters together.
I'm under the impression that Kabal's NDC is locked. Correct me if I'm wrongnone of the moves are locked. Literally nothing has changed from MKX competitively.
The biggest misconception so far about custom varations is that moves will be missing or unlocked like i2. They have said about a hundred times (well, 4, but still) that ALL the moves will be represented in the "default" variations they build for competition. Just like MKX.I'm under the impression that Kabal's NDC is locked. Correct me if I'm wrong
Could you please provide a link? I have apparently misconcepted.The biggest misconception so far about custom varations is that moves will be missing or unlocked like i2. They have said about a hundred times (well, 4, but still) that ALL the moves will be represented in the "default" variations they build for competition. Just like MKX.
What they haven't decided are how many defaults there will be and what moves will go where.
So yes, there will be an NDC variation in competition.
The cancels will likely not be in tournament play. Still wondering how it’s going to work.gas blast is gone. completely. no iagbs. but he has buzz saw projectiles instead. fitting to say iabs now.
also ground buzz saw is gone. completely. but he can throw his new buzz saw on the ground instead.
and nomad dash cancel is gone. completely. except you pick it from the move list. then its there, totally, as ever.
And if I interpreted the Kast correctly, it sounded like they recognize how strong the NDC is and therefore the trade off costs will be high to select NDC in a moveset.So yes, there will be an NDC variation in competition.
https://www.gamecrate.com/mortal-kombat-11-developer-interview-towers-of-time-how-gear-works-secret-characters/21980Could you please provide a link? I have apparently misconcepted.
https://twitter.com/EGPWonderChef/status/1086057328841912320GC: So you can unlock cosmetics, you unlock different moves, you unlock augments, things like that. A big question with Injustice 2 was how that translated into online play, like stuff that actually improved your stats. What's the relationship between the stuff you unlock and how powerful your character is in Mortal Kombat 11?
PG: So the special moves, you don't actually unlock them. They're all there at the start. So you get to just set your character variation the way you want. But when you play in competitive mode or tournament mode there will be a pre-set set of moves that's just the moves themselves from that bucket. But all the cosmetics themselves, those all fully function. So you can make your character look the way you want, but when in competitive mode you'll play with pre-set variations that we've defined. But then players who want to play Towers stuff, they can sort of mix and match.
Paulo said that in competitive MK11, each character is gonna have preset balanced variations to choose from. Different characters might have different amounts, and they want to try to release more for characters over time. Pretty sick.
Well, its already got a HUGE nerf because its tied to the defense bar. The cancel costs 1 bar and it cost a bar of the other one for armor.And if I interpreted the Kast correctly, it sounded like they recognize how strong the NDC is and therefore the trade off costs will be high to select NDC in a moveset.
I really want to know about tournament standards and if half of these moves we are seeing are not even useable.
The cancels will likely not be in tournament play. Still wondering how it’s going to work.
Erm, I don't see any confirmation here that every single special ability will be accounted for in a competitive-friendly variation. That's the part I haven't seen confirmed and was looking for direct confirmation of.https://www.gamecrate.com/mortal-kombat-11-developer-interview-towers-of-time-how-gear-works-secret-characters/21980
"GC: So you can unlock cosmetics, you unlock different moves, you unlock augments, things like that. A big question with Injustice 2 was how that translated into online play, like stuff that actually improved your stats. What's the relationship between the stuff you unlock and how powerful your character is in Mortal Kombat 11?
PG: So the special moves, you don't actually unlock them. They're all there at the start. So you get to just set your character variation the way you want. But when you play in competitive mode or tournament mode there will be a pre-set set of moves that's just the moves themselves from that bucket. But all the cosmetics themselves, those all fully function. So you can make your character look the way you want, but when in competitive mode you'll play with pre-set variations that we've defined. But then players who want to play Towers stuff, they can sort of mix and match."
https://twitter.com/EGPWonderChef/status/1086057328841912320
https://www.gameinformer.com/interview/2019/01/17/ed-boon-talks-mortal-kombat-11s-variations-changes-and-rosterErm, I don't see any confirmation here that every single special ability will be accounted for in a competitive-friendly variation. That's the part I haven't seen confirmed and was looking for direct confirmation of.
Do you think that between those three variations, those will be a character’s entire moveset, or will there be custom-only moves?
No, I don’t think from the base three variations we’ll be adding to that. We want those things to be fixed, so players can know, "That’s the variation, I know how it plays, I’m learning how to fight against it.”
Across those three – that will be the character’s entire moveset?
Yeah. We don’t want to leave stuff out, so I imagine that’ll be the base three, and they’ll encompass all of what that character can possibly do.