KingKhrystopher
Official Merlin of TYM
Lol I only posted it because that's what Ed seemed to be getting at with his little speech.The thing the FGC is absolutely the most afraid of is change dude
Lol I only posted it because that's what Ed seemed to be getting at with his little speech.The thing the FGC is absolutely the most afraid of is change dude
He's had like 25 years of erasing people's favorite characters and being called a [ban incoming] for it. I don't think he was going for subtletyLol I only posted it because that's what Ed seemed to be getting at with his little speech.
I disagree, he had some pretty good mix-ups but none of them actually led to big combos or huge damage and his real mix up tool is a gear move so it’s not in every variation.Seeing Steve's change in looks was more interesting than the reveal tbh.
Kabal is mkx allover again, not digging it.
He does not look ... "Weird".Yeah, he looks.... weird to say the least.
Like Ed said, they are still balancing the game. I'd be more worried if they had variations ready this early.I find it INCREDIBLY stupid they aren't showing real variations and instead are showing only kustom ones. What the fuck?
I cannot argue any of your points.I disagree, he had some pretty good mix-ups but none of them actually led to big combos or huge damage and his real mix up tool is a gear move so it’s not in every variation.
Also notice that both of them pushed the enemy far away so he can’t keep up 50/50 pressure, and in a game with no safe run to clear the entire screen he has to either go to zoning or try to get in with a risky dash.
Erm... no, you design first, then you balance. First you figure out which moves you want the character to have, then you figure out a way to make them work without breaking the game. Not the other way around. Other way around is how you end up with shitty unfun characters who have bizarre movesets that don't feel iconic or memorable. Reaching a balanced game state faster is not worth that.Like Ed said, they are still balancing the game. I'd be more worried if they had variations ready this early.
So they just threw moves out there and hope they stick? If they didn't create moves with balance in mind these are worthless as competitive players because some of these moves might never be able to be picked in real tournaments.Like Ed said, they are still balancing the game. I'd be more worried if they had variations ready this early.
I don't know how many successful games YOU have designed so far, my man, but I'm going to trust NRS to know what they are doing after 30 years in the industry.Erm... no, you design first, then you balance. First you figure out which moves you want the character to have, then you figure out a way to make them work without breaking the game. Not the other way around. Other way around is how you end up with shitty unfun characters who have bizarre movesets that don't feel iconic or memorable. Reaching a balanced game state faster is not worth that.
I think it's incredibly odd that they're focusing on custom variations. It kind of suggests that they want people to take the game modes with custom variations seriously, instead of blowing them off as a strictly casual option.
You have the right not to like it but I'm going to just wait and see.So they just threw moves out there and hope they stick? If they didn't create moves with balance in mind these are worthless as competitive players because some of these moves might never be able to be picked in real tournaments.
MKX had set variations with gameplans, that's not too hard to do. Instead they've seemingly gone the route of making moves and hoping they fit somewhere. I don't like it.
I trust NRS just fine, what I don't trust is your interpretation of what they're doing and why they're doing it that way.I don't know how many successful games YOU have designed so far, my man, but I'm going to trust NRS to know what they are doing after 30 years in the industry.
So you're arguing me for arguing's sake.I trust NRS just fine, what I don't trust is your interpretation of what they're doing and why they're doing it that way.
Yes, Ed said they are balancing the game.So you're arguing me for arguing's sake.
Ed said they are still balancing the game. It's not my interpretation, it's what he said.
And this is as much time as I've had for this horse shit.
Wait and see lmfao
Don't say that! D:Hopefully the next one is jade but I'm kinda doubting she's gonna be in the game at this point.
@Evil Canadian Big oopsNext week's Kombat Kast won't be D'vorah: