legion666 said:
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EDITED by ESG Jagged 9-8-2015
Variation 1.
SHAPESHIFTER where Shang would finally be morphing into different characters. If the engine of the game doesn't allow him to morph into everyone, just let all his specials turn him into some character for a brief animation to perform the special: like turn into goro to do a grab, into Jacqui or into Kitana to do the projectiles, turn into Scorpion or Raiden to teleport, turn into Liu to do a long multihitting blockstring - each of this will be a move unique to Shang and look different from what said characters actually do in the game. And of course the soul steal in this variant would be crucial, I am thinking maybe It could have levels like Kotal's Sun Choke, so you start with just having universal moveset and after landing a soul steal grab some of you specials upgrade into the morphing specials of other characters. And the Soul steal grab itself extends into a chain throw after you have landed it. you can like lift them up and take part of their soul (mk9 style) on the level 1, on the level 2 after that you turn into Goro or Motaro to do some more grappling, and at level 3 you finish this chain of grabs by turning into Raiden or even Corrupted Shinnok for additional attack. And all specials change at every level. If it is possible you could start as an Old man Shang and become younger with each level)))
left as is
variation 2.
DEVOURER OF SOULS variation all skull and flame zoning attack are replaced with soul attacks. Both His soul steal
(causes a restand) grab and zoning soul attacks on hit cause some health regeneration (nothing big like 2-3%). But one of his Zoning soul attacks ( maybe even ex version only) and his command grab soul steal also grant him Souls that fly around him
Like Lao's tempest hat spin on the 3rd he gets increased range soul steal. Also in this variation he teleports turning into green soul-mist, like smoke
safe on recovery.
3. I like the name
SOULFIRE, so I will go with it, it will revolve around his projectiles. His zoning tools are again fire and skulls but they don't work like viable zoning tools but more like tools for creating set ups (like his skulls can travel slow, come from the sky and from the ground, the ground one can even work like timed explosives) and they now burn opponent for additional damage overtime, his soul steal command grab now works differently - it does more damage and Shang actually lifts the opponent up and burns him instead of stealing a part of his soul
not into air but a lift off ground.
normal ground skulls are low hit, they cause a burn on hit that stuns them for a short period, which allows you to connect another ground or air skull. Ex version of ground skull stuns on block for a short time, allowing only a forward skull or air skull for run in timing if close enough. Ex and normal ground skulls pull them closer, while air-skulls and forward skull push away.
His teleport would became Freddy like in this variation(love this idea)! his soul steal in this variation pulls them towards you.