pls stopNerf Cyber Sub
interesting...Smoke Bomb is 19 frames and does no chip. Ex Smoke Towards travels further so he isn't as free on wakeup.
A free out the corner option, that's safe? Sounds like Displacer. I'm down with it.Smoke wake up option, yes pls. Teleport should have armor on start up.
you record any of this because I haven't had any problem with crashes so farStability is my biggest concern. I'd like to not have my game freeze repeatedly. As it stands now, I'm infinitely more excited about KI's Season 3 than I was about MKXL. Mainly because KI has always been relatively lag-free and stable and NRS seems to think you can only choose one.
If you don't try and meaty Smoke and take a step back you can punish him in recovery for it. If he doesn't wake up then you can just apply pressure. Johnny Cage does this really well because he can stand in the spot to punish the wakeup if Smoke does, then if he doesn't wakeup then he can F3 for his pressure. It's ugh.interesting...
I actually hates smokes tele wake up cuz its so good, i never interupt that or hit him. Im more afraid to do anything cuz i dont wanna get wiffed punish. its like 1frame or something like that right?
Actually... I didn't think about it. It seems so obvious now. But I did start a thread to check others and several people agreed that MKXL has been crashing A LOT more than MKX ever did.you record any of this because I haven't had any problem with crashes so far
CashalityIt be nice to have the developers talk to the hardcore crowd and get balance ideas. You know since we are affected more the causals.
They do. The hardcore crowd know, but their end goal isn't always balance.It be nice to have the developers talk to the hardcore crowd and get balance ideas. You know since we are affected more the causals.
Is that the variation with the mid, overhead and high?Kenshi (Balanced) should actually be able to zone, lol.
D'awww im just having fun chill brehpls stop