F2d3 is godlike in the corner.the initial overhead is pretty good, the strings aren't
What the fuck, I just looked that game up, whatIf reusing animations makes million selling highly entertaining games I'm all for it. You know what game had all new animations?
Tao Feng.
That's the game Tobias left Midway to make. We dodged a big fuckin' bullet.What the fuck, I just looked that game up, what
nothing at all i think that sound is kinda catchy lolI don't mind the MB sound from Injustice being used in MKX. *shrug* It will be a familiar sound to everyone. What's wrong with that?
thats pronbably it. some stuff really doesnt look polishedLadybug animations were nothing like sinestro lol. I guess any arachnid move is "like sinestro"?
Anyway, I would not be surprised if there was a few placeholder sounds or animations still in this version. If you look at the E3 reveal for MK9 in 2010 they had a few animations still in the game from MKvDC.
no.Scorpions superman type move looks like Shazam's. Big character moves like doomsday. Ladybug seems like Sinestro. Do you see it as well?
Yes. Use something like Euphoria engine or something similar to make each character have it's own AI and adapt to situational awareness of location around stage, space between kombatants etc.So, we're expecting 60+ characters to not share a single bit of similar moves/strings when each character has 6+ strings and several specials?
Run button?Master Blaster (big guy) did a move that looked similar to Bane's run. I don't know the move name.
you're just making the rational among us more jealous that you get to see all this nuance all the time )=For example look at the monster's "Bane charge" closer. He uses the rider as a weapon for the first hit then places her under his arm like a football and charges forward. It's not Bane's charge.
Characters name confirmedFor example look at the monster's "Bane charge" closer. He uses the rider as a weapon for the first hit then places her under his arm like a football and charges forward. It's not Bane's charge.
Yes. Use something like Euphoria engine or something similar to make each character have it's own AI and adapt to situational awareness of location around stage, space between kombatants etc.