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MKX recycled animations

Im pretty sure the bug lady uses some of Batgirl's special animations. Like the fireball she threw out that traded with whatever the big guy did.
 

trufenix

bye felicia
What? Does this mean that it'll have different normals/strings in every situation with no uniformity?
Yes. Euphoria is a tool for dynamic real time animation and interpretation. It could be used for in game cinematics or win poses or maybe even fatalities (I believe Havoc and others are already in play here) but it has no business in the frame locked animation locked collision locked world of most fighters.
 

Compbros

Man of Tomorrow
Yes. Euphoria is a tool for dynamic real time animation and interpretation. It could be used for in game cinematics or win poses or maybe even fatalities (I believe Havoc and others are already in play here) but it has no business in the frame locked animation locked collision locked world of most fighters.
Yeah, that doesn't sound too great with the fighting aspect. Sounds kind of random.

but we haz bug lady?

She's part bug, doesn't count.
 

TaffyMeat

Infinite Meter Kombos
L
What? Does this mean that it'll have different normals/strings in every situation with no uniformity?
An example would be programmable to 5 different sets of normals/strings and players learn to adapt? Why cannot you pat your head & rub yo belly at the same time?
 

Compbros

Man of Tomorrow
L
An example would be programmable to 5 different sets of normals/strings and players learn to adapt? Why cannot you pat your head & rub yo belly at the same time?

Then doesn't it still have the option of recycled normals/strings? Plus, if players are getting strings/normals that they can't control then I don't think that game would last.
 

A F0xy Grampa

Problem X Promotions
There's no recycled animations. Look closer. There's some common fighting game tropes in there like shoulder barges but no recycled animations.
Dont you think before Scorpions X-ray it looks like Shazams torpedo?

Obviously it's all gonna be changed, MK9s trailer wasnt the same as the final thing, but whatever.

The 1 I know that carried over from MK to Injustice is KLs low hat on hit.

Low hat on hit has exactly the same hit animation as WoWos standing 3. Stance change and all.
 

Pterodactyl

Plus on block.
Looking similar and being a copy-paste is not the same thing.

Jesus people.

And the "Bane" rush is a trope for big brute characters and grapplers. Ways to close the distance while also attacking, shit is fucking common, and most of them look the same.
A shoulder, a run, a punch, a tackle, a grab, doesn't change much from that in any game.

Hugo has a running Lariat
Jax has the jumping dash punch
Doomsday had the shoulder barge
Bane had the run
Balrog has dash punches
Q has dash punches
TJ Combo has dash punches
Marduk in Tekken has a running shoulder and a flying tackle
Cerebella in SkullGirls has a ram horn tackle
Kahn has a shoulder rush attack in MK9
Kratos has a run attack
Superman has a flying punch
Lex has a charging body check attack
Zangief has a running grab
Hugo has a running grab
Sheeva has a running grab
Cerebella from SkullGirls has a running grab
King, Armor King, Michelle Change, and Julia Chang all have running grabs
Hakan has a slidding attack
Abel has a should rush attack in SFxT

And the list goes on, if they're in a fighting game and their main thing is big damage and/or grappling and medium to slow attacks then they'll probably have some kind of running attack or half-to-full screen movement attack.

It's just a thing to expect, it has nothing to do with Injustice and the animation doesn't even look the same.

PS, that psycho crusher scorpion did was obviously a part of his X-Ray attack, what the hell? How did you not notice that it wasn't just a regular attack?