How is MKX counter picking different from counter picking in other fighting games? Just wondering.Cons #2: countless counter picking on tournaments doesn't help to take MKX's "balance" seriously.
Other fighting games have it either less or not at all. Can't recall counter picking in KoF13 or Tekken 6/TTT2 for example. But it's not just that, in MKX counter picking works too well, even though the player is using not a main character. I find it hard to accept game as "well balanced" if you can win playing not main against someone's main. Just shows how much tools of some characters completely destroys others. In my eyes a well balanced fighting game is where every character has an answer on any kind of situation. In MKX even some mirror matches are hilarious, because you realize that characters don't even have options against their own stuff.How is MKX counter picking different from counter picking in other fighting games? Just wondering.
I see, well I guess that's sort of a necessary evil then for a Mortal Kombat game. I don't see how it could feasibly not be this way in a franchise with all the crazy unique moves like teleports and stuff like the ice clone, combo starting projectiles, invisibility and so on. There's bound to be counter picks everywhere, but at least the majority of bad match ups are only 6-4 at worst. The only thing that could be done that I can think of to mitigate counterpicks in Mortal Kombat games is to make rules to prevent it.Other fighting games have it either less or not at all. Can't recall counter picking in KoF13 or Tekken 6/TTT2 for example. But it's not just that, in MKX counter picking works too well, even though the player is using not a main character. I find it hard to accept game as "well balanced" if you can win playing not main against someone's main. Just shows how much tools of some characters completely destroys others. In my eyes a well balanced fighting game is where every character has an answer on any kind of situation. In MKX even some mirror matches are hilarious, because you realize that characters don't even have options against their own stuff.
Preach.Pros Good game balanced, has its issues but what fighting games dont.
Cons all these scrubs on tym who are mostly garbage have no idea what they are doing and constantly bitch and moan on tym
Whoever say this must spend 69 hours more learning about MKX. People can survive Injustice but now you guys can't handle a game with only half of the variations have true comboable 50/50s, most of which are unsafe without meterCON: game is based on 50/50s
So what you're saying is that the chances that your opponent will pick a character with a 50/50 is about 50/50?half of the variations have true comboable 50/50s
What you said you said is untrue, you need to respect zoning, try jumping on kano, jacqui, kitana, or quan, you have to inch in on them, and if they dont respect your zoning anti air them and make them respect it.Pro: Graphics are beautiful and Brutalities are actually really awesome
Con: No tag team or respect for zoning in this game (one of the biggest fundamentals in a fighting game)
They could not like her for other reasons I doubt they are all because of full auto that was day one complaints.I'm laughing at these people who have Jacqui as a con. Who zoned you out so bad that you have to say that.