I'll list some of the other combos I do that may help others out who struggle online with the lag or with landing jk teleports mid combo consistently like i do. These are all the most damage I can find without teleports mid combo off of common starters. Most of time these get more damage than combos I’ve seen containing teleports and are much easier.
These are
all fairly easy for the most part, mid screen versions in most cases are similar to a corner version (Not all cases). They all mostly end in uppercut as well b/c I find in nearly every case this does more damage than any other ender. And in corners you can land 2 uppercuts almost always after a bounce if you time it right.
Also obviously things can be rearranged for less damage if you want the soul ball towards the end for vortexes, but these are mostly for pure damage.
f21d2 starter
meterless
(mid screen) jip, f21d2, small step forward, b12, f4 soulball, bf1, njp, run cancel uppercut (38%)
(corner) jip, f21d2, b12, f4 soulball, bf1, njp, run cancel uppercut, uppercut (41%) (opponent flies out of corner on first uppercut)
(corner) jip, f21d2, b12, 4 soulball, bf1, njp, run cancel uppercut, uppercut (42%) (39% if first uppercut misses opponent flies out of corner on first uppercut)
1 bar
(midscreen) jip, f21d2, small step forward, b12, f4 soulball, bf1, njp, f4 (ex) db1, run cancel uppercut (41%)
(corner) jip, f21d2, b12, 4 soulball, bf1, njp, 4 (ex) db1, f34 (42%) (opponent stays in corner)
(corner) jip, f21d2, b12, 4 soulball, bf1, njp, 4 (ex) db1, run cancel uppercut, uppercut (45%)(42% if second misses)
222 starter (punishes)_________________________________________________________
meterless
(mid screen) jip, 222 soul ball, bf1, njp, f21d2, run cancel uppercut (37%)
(midscreen) jip, 222 soul ball, jip f21d2, small step forward, b12, run cancel uppercut (38%)
(corner) jip 222 soul ball, jip, f21d2, njp, jik, b321 (41%) (knocks down in corner)
(corner) jip, 222 soul ball, jip, f21d2, njp, uppercut, uppercut (42%) (missing 2nd uppercut is 38%, opponent flies out of corner on 1st)
(corner) jip 222 soul ball, jip, f21d2, njp, jump kick, b12 uppercut (41%)(opponent flies out of corner)
1 bar
(mid screen) jip, 222 soul ball, jip f21d2, small step forward, b12, f4 (ex)db1, run cancel uppercut (41%)
(mid screen) jip, 222 soul ball, jip f21d2, small step forward, b12, 222 (ex)db1, run cancel uppercut (42%) (harder to land the 222 (ex)db1 than the f4(ex)db1 for 1 % more damage)
(mid screen) jip 222 soul ball, jip f21d2, small step forward, 4, (ex)db1, run cancel uppercut (42%)
(mid screen) jip 222 soul ball, jip f21d2, small step forward, 4, (ex)db1, run cancel b12, run cancel uppercut (43%)(very hard)
(corner) jip 222 soul ball, jip f21d2, njp, jik, b12, 4 (ex) db1, f34 (44%)(opponent stays in corner)
(corner) jip, 222 soul ball, jip f21d2, b12, 4 (ex)db1, run cancel uppercut, uppercut (44%) (missing 2nd uppercut is 42%)
(corner) jip, 222 soul ball, jip f21d2, b12, 4 (ex)db1, run cancel, uppercut, uppercut (45%)(missing 2nd uppercut is 42%)(depending on spacing opponent ends up in or out of corner)
f4 starter_________________________________________________________________
meterless
(mid screen) jip, f4 soul ball, bf1, njp, f21d2, run cancel uppercut (37%)
(mid screen) jip, f4 soul ball, jip, f21d2, small step forward, b12, 222 db1 (38%)
(mid screen) jip f4 soul ball, jip f21d2, small step forward, b12, b12, run cancel uppercut (40%)
(corner)jip, f4 soul ball, jip f21d2, njp, jik b12, uppercut (41%)
(corner)jip,f4 soul ball, jip f21d2, njp, jik, b321 (42%)(knocks down in corner)
(corner) jip, f4 soul ball, jip f21d2, njp uppercut, uppercut (43%) 39% if 2nd uppercut misses, opponent flies out of corner on first uppercut)
1 bar
(midscreen) jip, f4, bf2, jip f21d2, b12, 222 (ex)db1, run cancel uppercut, (43%)
(midscreen) jip, f4, bf2, jip f21d2, b12, b12, 4(ex)db1, run cancel uppercut, (44%)
(corner) f4, bf2, jip f21d2, B12, 222 (ex)db1, run cancel uppercut, uppercut (46% )(miss 2nd upper cut its 42%)
(corner) f4, bf2, jip f21d2, njp, jump kick, b12, 4, (ex)db1, uppercut, uppercut (46%)(44% if 2nd misses)
(corner) f4, jip f21d2, b12,b12, 4 (ex)db1, run cancel uppercut, uppercut (47%) (43% if second misses)
b3 starter * ____________________________________________________
(midscreen) b3, bf2, jip f21d2, B12, 222 (ex)db1, run cancel uppercut, (40%)
(corner) b3, bf2, jip f21d2, B12, 222 (ex)db1, run cancel uppercut, uppercut (44%) (miss 2nd upper cut its 40%)
*All f4 combos can be done with a b3 starter for 2% less damage
njp starter
meterless
(mid screen) njp, b12, f4 soul ball, jip f21d2, run cancel uppercut (35%)
(mid screen) njp, b12,b12, f4 soul ball, jip f21d2, run cancel uppercut (36%)
(mid screen) njp, 4 soul ball, jip f21d2, small step forward, b12, run cancel uppercut (37%)
(corner)njp, 4 soul ball, jip f21d2, b12, b321 (37%)(opponent stays in corner)
(corner)njp, b12,4 soul ball, jip f21d2, b12 uppercut (38%)(opponent flies out of corner)
(corner) njp, f4 soul ball, jip f21d2, uppercut, uppercut, (38%)(34% if 2nd misses, opponent flies out of corner on first uppercut)
1 bar
(midscreen) njp, 4 soul ball, jip f21d2, b12, f4 (ex)db1, run cancel uppercut (40%)
(corner)njp 4 soul ball, jip f21d2, b12, 4 (ex)db1, f34 (41%)(knocks down in corner)
(corner)njp, 4 soul ball, jip f21d2, b12, f4 (ex)db1, run cancel uppercut, uppercut (43%)(40% if second misses)
teleport starter
(mid screen) Teleport d1 (ex)db1, small step forward, b12, 22 soul ball, jip f21d2, run cancel uppercut (35%) (easy)
(mid screen) Teleport d1 (ex)db1, small step forward, 4 soul ball, jip f21d2, run cancel uppercut (36%) (harder)
(corner) Teleport d1 (ex)db1, small step forward, b12, 22 soul ball, jip f21d2, run cancel uppercut, uppercut (38%)
ex teleport starter
(midscreen) (ex) teleport, f4 soulball, jip f21d2, run cancel uppercut (36%)
(midscreen) (ex) teleport, f4 soulball, jip f21d2, f4, (ex)db1 run cancel uppercut (39%) (2 bars, situational if going for a kill, if this carries to corner a 2nd uppercut may be possible, haven't landed it yet)
(corner) (ex) teleport, njp, 4 soul ball, jip f21d2, b12, uppercut (38%)
(corner) (ex) teleport, njp, 4 soul ball, jip f21d2, 4 (ex)db1, uppercut, uppercut (43%)(40% if second misses) (2 bars situational for a kill or max damage)
xray
f4 soul ball, jip f21d2, small step b12, 4 X-ray (52%)
f4 soul ball, jip f21d2, small step b12, f4 X-ray (51%)
b3 soul ball, jip f21d2, small step b12, 4 X-ray (50%)
jip, 222 soul ball, jip f21d2, small step forward, b12, 4 X-ray (50%)
jip f21d2, small step forward, b12, f4 soul ball, bf1, 4 X-ray (48%)
jip f21d2, small step forward, b12, b12, f4 soul ball, bf1, f4 X-ray (48%)
njp, 4 soul ball, jip f21d2, small step forward, 4 x-ray (48%)
updated most for more damage.