Your definition is far more subjective than mine. I'd like to know where your line is. normals? walk speed? health? # of specials? supers? Some combination? How many? My definition is very simple; the second the change alters the matchup its a new character. Ryu / Evil Ryu are different characters. Ryu (U1) and Ryu (U2) are not. The end. Doesn't matter what the lifebar says, doesn't matter what the polygons or artwork looks like. If Kabal had a variation with his mask off that traded gas blasts for a low command grab, you wouldn't dare call him the same character nor would you judge his match ups the same way. Mask-off Kabal would be a COMPLETELY different ballgame. Rune-less Quan. Trident Rush-less Aquaman. OH Teleportless MMH. Simple. one move changes that would COMPLETELY alter the tier list, all of which fit within what we already know about MKX variations. Should we really be lumping them all together?So according to you having different supers doesn't make the char completely different but having different specials would do. I think your definition of what makes a char unique is subjective (obviously, same for all people) but I do think the majority of us will consider the variation just that, variations of the same char and not completely different chars.
MKX already looks to be the same way. Only one of Raiden's variants has a teleport. One of Ferra/Torr's has no projectiles. Only one Sub has clone. One Cassie has unblockable homing missiles. And one of Scorpion's variants has a completely different set of normals. You're telling me these tools aren't going to change matchups? Are none of these changes as drastic as slightly less health slightly faster normals evil ryu? You're telling me its not a completely different ballgame if I beat (or lose to you) with a version of a character that has a clone or a teleport or no projectiles vs one that doesn't?