EDIT: i couldnt find my old MKO post, so here is a post from UMK.com i made instead:
Free Throws - Still in
Air Cancels - Still in
Parry Cancels - Still in
Standard Air to Ground Combos / OTGS / 33 - Still in
Player 2 Glitch - Still in
Wall OTGS - Still in
Impale Glitch - Still in
Haviks Free Throw Infinite - Gone
Hotarus Free Throw Infinite - Gone
Tai Chi 33 Infinite - Gone
BRC's 24 Infinite - Gone
Jades Teleport Infinite - Gone
thats why i like the wii version. Hotaru free throw bs is gone, haviks is gone etc. Problem is the rollout doesnt leave you in any better of a place.
wakeup 2 is also punishable in the wii version. i like that.
wakeup 2 off breakers is an issue in the wii version because wakeup 2 launches.
the controls are a problem. i have a ps2 to gc pad converter but it barely works, and my only other controller is a gamecube controller.
gamecube controller impossible to pc with during juggles, but better controls minus teleslams/random jumps.
stomp is up+throw in the wii version.
jades throw inf is gone because of her slow walking speed, but khameleon still has the inf.
so i dont know. the choice is kinda up to you what you prefer. for me, its harder to get used to playing the ps2 version because of wakeup 2 not being punishable. thats about it.