Circus
Part-Time Kano Hostage
MK11 is looking to be the most honest competitive fighter NRS has made yet.
No more cheesy armored reversals when your negative on block.
No more safe 50/50s leading into full combos
No more crazy wakeups
No more "fuck the neutral" characters
They want the focus to be on spacing, footsies, and fundamentals.
But with the focus on the neutral now, the one fear some have is that zoning might be too strong and uninteresting. So far there have been a ton of good zoning tools shown too.
Something to note though is that so far most characters have shown to have tools in their kit that give the finger to strong zoning. While armor isn't common in this game, everyone seems to have a tool that makes people think twice about throwing a projectile (kind of like how practically everyone has one in SF5).
This means in some matchups, zoners will be forced to severely limit their projectile game so they'll have to play much more methodically. It also opens up the amount of playstyles that are successful.
This'll limit the amount of matchups that have someone walking in on bullethell scenarios which aren't broken by any means, but a bore to watch as a spectator.
I personally think because of these tools, Flawless Block, and improved walk speeds that things will be fine.
Scorpion: Hell port (base moveset)
Baraka: Armored Flag Rush (variation special move)
Geras: Quicksand(projectile immune)/Sand Simulacrum (variation special moves)
Raiden: Teleport (variation special move)
Skarlet: Bloodport (variation special move)
Jade: Projectile Immunity (base moveset) // Diagonal Air Glaive and Projectile Reflect (variation special moves)
Kabal: Diagonal Air Blade (base moveset) // Air Dash (variation special move)
Subzero: Slide (base moveset) / Diagonal Air Axe (variation special move)
Sonya: Diagonal Air Energy Rings (variation special move)
So what are everyone's thoughts, predictions, or concerns on zoning in MK11 so far?
No more cheesy armored reversals when your negative on block.
No more safe 50/50s leading into full combos
No more crazy wakeups
No more "fuck the neutral" characters
They want the focus to be on spacing, footsies, and fundamentals.
But with the focus on the neutral now, the one fear some have is that zoning might be too strong and uninteresting. So far there have been a ton of good zoning tools shown too.
Something to note though is that so far most characters have shown to have tools in their kit that give the finger to strong zoning. While armor isn't common in this game, everyone seems to have a tool that makes people think twice about throwing a projectile (kind of like how practically everyone has one in SF5).
This means in some matchups, zoners will be forced to severely limit their projectile game so they'll have to play much more methodically. It also opens up the amount of playstyles that are successful.
This'll limit the amount of matchups that have someone walking in on bullethell scenarios which aren't broken by any means, but a bore to watch as a spectator.
I personally think because of these tools, Flawless Block, and improved walk speeds that things will be fine.
Scorpion: Hell port (base moveset)
Baraka: Armored Flag Rush (variation special move)
Geras: Quicksand(projectile immune)/Sand Simulacrum (variation special moves)
Raiden: Teleport (variation special move)
Skarlet: Bloodport (variation special move)
Jade: Projectile Immunity (base moveset) // Diagonal Air Glaive and Projectile Reflect (variation special moves)
Kabal: Diagonal Air Blade (base moveset) // Air Dash (variation special move)
Subzero: Slide (base moveset) / Diagonal Air Axe (variation special move)
Sonya: Diagonal Air Energy Rings (variation special move)
So what are everyone's thoughts, predictions, or concerns on zoning in MK11 so far?
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