Saltea Moonspell
"Mind Over Matter" I dont mind, and X dont matter
So Rambo's 3rd variation, is actually Commando Kano
Only thing about Manhandled being universal is the overhead plus extra hit in all 3 variation may be a little much. Def needs it in Ripper tho.After seeing the Rambo KK, is it too much to ask for a low/mid Rack-Off, Manhandled to become universal and FIGJAM to become an actual special move (forward moving, safe on block, 'can combo' grab) so I can play a full grappler Kano in MK 11?
I already know the answer, but still...
Yeah this might be the way actually I think this is what Bio will be using mostly and I might need to switch it up. I'm back and forth with Snakebite/Manhandled or Snakebite/Bio-Pull. Snakebite being a 2 slot move is dumb and really limits what you can do with him. I like Bio-Pull though so I might try Lumbar, Manhandled and Pull.Currently rolling with Cmd grab, Manhandled, and Acid. I haven't labbed the gaps, but I'm using Acid to check their mashing the way I would Kano ball.
Jailing with Kano feels so freaking good. Gonna continue to learn him. RIPPER boyz
Lumbar, manhandled, and the pull is seriously fun.Yeah this might be the way actually I think this is what Bio will be using mostly and I might need to switch it up. I'm back and forth with Snakebite/Manhandled or Snakebite/Bio-Pull. Snakebite being a 2 slot move is dumb and really limits what you can do with him. I like Bio-Pull though so I might try Lumbar, Manhandled and Pull.
I feel it's a good whiff punisher. I usually throw it out to catch them advancing and it gives you a decent re-stand in the corner. Seems like it scales quite a bit but I was able to get mid 30% bnb's with Snakebite/Pull. Panda has some cool set ups with Acid, Molotov and Pull...How do you guys use pull? Like active it to get your F1 game going?
I think the wave right now is Lumbar/Manhandled/Chem Burn. I'm not a huge fan of this custom but it's very effective and mix up heavy. I'm rocking Snake Bite/Manhandled and Pull/Optic Blast/Vege. For me these two customs cover most of my MU'sAlright I'm a kano noob in mk11, loved his cutthroat variation in mkx though. Now that he can use kustom variations I'm interested in picking him up. What are some good loadouts? Thanks
Depends on what do you want from him. Strongest mix variation is without a doubt manhandled/lumbar check/chemical burn.Alright I'm a kano noob in mk11, loved his cutthroat variation in mkx though. Now that he can use kustom variations I'm interested in picking him up. What are some good loadouts? Thanks
Shrine, good Luck!Does anyone know how to unlock Kano peeing icon?
Got it. It only took me 40 minutes.Shrine, good Luck!
This will not work on all of his options into Crawl. Some of Rambo's strings leading into it, due to the amount of block stun the string puts you in must be jumped. For example: Forward 2,1 into Crawl Grab must be jumped or short hopped.Got around to labbing that Rambo crawl tic, I believe Kano can reversal chemical burn out of all the crawl options. The parry gets punished as well.
Just fyi
Does jump on reaction beat all the options?This will not work on all of his options into Crawl. Some of Rambo's strings leading into it, due to the amount of block stun the string puts you in must be jumped. For example: Forward 2,1 into Crawl Grab must be jumped or short hopped.
Back 3,3 into crawl grab will cause the Acid to go over Rambo's head.
Wins against strings into grab that have way less block stun: 1,2 2,2 F1,2 etc
It does beat the counter clean, which is odd considering Rambo is meant to counter any move except FB. But Rambo does still have options. In most cases he can still jail you attempting to Acid like with the aforementioned F2,1 string and he can also in most string just cancel the crawl and be safe against Acid... Or in most cases at least trade with the crawl strike.
Definitely not a beat all options Crawl counter
Does jump on reaction beat all the options?