Kung Lao Players: Before the patch came out constantly felt the need to remind everyone that they ''loved this character since MK2'' & ''It's not because he is overpowered, he is my fav MK character'', tend of think of themselves as quite flash, with a love for landing a JIP combo, generally lack a footsie game and loved 24 low hat too much to let it go.
Sub Zero Players: Nice pleasant people, although have a tendency to go from Very happy to very un-happy in the space of two fights, patient but can become easily frustrated when an opponent counter turtles them. They tend to be very theoretically involved in the game, and have to be some of the most loyal of the character specialists, until a majorly bad match arrives.
CSZ Players: Very aggressive in playstyle, misunderstood in rush down, smart, technical in thought, almost too technical for their own good (which tends to be the downfall), they have a good footsie game and wiff punish thing going but don't realise it most of the time, they tend not to take bad MU's to heart when they lose them as they know they are up against as soon as the round starts, and are some of the only members in the community to not change in the bad MU's because, they can take it being that way.
Cage players: Tend to think of them selfs as rush down experts, that personally strike fear into the opponent with their individual ''mix up'' play style, when in actual fact the same respect is given to any cage no matter how un-inventive the rush down is, They tend to stuggle staying in with any other character as it can't be handed to them with the press of a few random 2's, but, they will be the first to complain about scorpion players needing a vortex from a spear to create a rushdown game.
When they switch from Cage, they tend to stay quite high up the tier list, generally never moving outside of what is currently the ''top 8'', and have no idea how to use a lower tiered character that has no option selects of any kind.