Pan1cMode
AUS FGC represent!
It’s the ex part of the brutality.Does anybody know if the command grab has a brutality attached?
It’s the ex part of the brutality.Does anybody know if the command grab has a brutality attached?
I just can't seem to unlock it. I'm pretty sure it's the last one i have to get but it eludes meIt’s the ex part of the brutality.
I think I got it from her character towers.I just can't seem to unlock it. I'm pretty sure it's the last one i have to get but it eludes me
Oh god.
Lol. They nerfed kahnum dash
Mileena patch notes-
- Mileena - Poisonous Butterfly (Towards + Back Kick) now has airborne frames when Mileena is off the ground
- Mileena - The hit reactions to Kahnum Dash Amplify, Kahnum Dash Further Amplify, & Ridin' Dirty (Front Punch, Front Punch, Front Punch + Front Kick) now have airborne frames when Mileena is off the ground
- Mileena - Fixed a rare issue where Play Time (Towards + Front Punch, Back Punch, Back Kick) could leave a lingering visual effect on certain costumes
If she would get all those things as base kit i agree with you. But if she would get some of those things and they would mostly be tied to her slot abilities (like air sai cancel) then i agree with several things he said. Especially in a world were Jacqui, Cetrion etc are considered too strong but acceptable as the top power level.Oh god.
I apologise, but this guy has no idea what he’s asking for. All the changes he’s suggesting would definitely make Mileena way overpowered.
He even went and said, “MKX mileena had all these projectiles and she wasn’t overpowered” as if Mileena wasn’t debatable top 2 in MKX
Earlier in the thread I have detailed the buffs/changes I would like her to receive.If she would get all those things as base kit i agree with you. But if she would get some of those things and they would mostly be tied to her slot abilities (like air sai cancel) then i agree with several things he said. Especially in a world were Jacqui, Cetrion etc are considered too strong but acceptable as the top power level.
To go through his ideas:
So beside the breakaway and the F43 everything is tied to slots, so i honestly dont see how this makes her much stronger than our current top tier. Maybe you care to elaborate.
- breakaway issue: needs to happen no matter what. Its stupid how it is now.
- air sai cancel: no reason why she shouldnt get it. I agree with him here, she should be allowed to cancel after airtele and out of airborne moves.
- sai slide: i agree with him on this one too. Its too slow and has too much recovery for what it does. Its also easily interrupted or avoided. Dont see the harm in speeding it up and KB guaranteeing a combo like Sindels scream.
- Kahnum Dash: agree here too. Either faster cancel + more damage/status effect or remove the "lose ball requirement"
- b1: a few pixel more range wouldnt hurt, but its whatever.
- f4: No, Its fine as is.
- f43: yes, it should be safe
- lowsai: No. But i agree that trading regular sai+1 slot is a steep price for what it does. Honestly dont see much reason to use it cuz of this.
- telekick: no, she should never get a tele launcher on her basekit ever. I am not a fan of her tele launching in general cuz i think it doesnt fit her, but if its the only option to make the airtele ability appealing than maybe they can add it to the airtele abiloty and make it 2 slots... Not a fan of this idea but i dont think it makes her op.
What i do see though is that this might give other abilities a spot and it definitively would give her a lot more customisation potential.
I read you suggestions and if i remember correctly you had tweaks to most abilities that arent basekit. This simply means that you have other suggestions than he has.Thats not what i meant, maybe i didnt make myself clear enough.Earlier in the thread I have detailed the buffs/changes I would like her to receive.
The only changes I agree with that he has suggested are f12 being special cancellable into air moves (but none of these should jail on block) and f43 being safe (-7) but only in the non-playtime version of it.
Regarding the breakaway issue, my suggestion/solution would be that the rolling thunder variant can’t be broken away from till after roll back, but regular should remain as is.
More damage suggestions probably stems from lack of faith in adding things to Kahnum Dash. Thats why it was one of my suggestions for example. Better this than nothing.What's this I hear about people wanting Kahnum Dash to do more damage?
I dunno if I'd go that route since it's supposed to be a faster, peskier alternative with roll that you can cancel.
If it did Bleed Damage like Baraka's Leg Kabob (and NOT like Kano's stupid high DOT) and she had a KB at the end of spending both bars, I think that'd be better.
Because the suggestions he made are overpowered:I read you suggestions and if i remember correctly you had tweaks to most abilities that arent basekit. This simply means that you have other suggestions than he has.Thats not what i meant, maybe i didnt make myself clear enough.
You said everything he has asked for makes Mileena overpowered. Beside of some exception i disagree. So my question was more toward why you think it makes her overpowered or what specificly cuz i dont see it.
I agree with you that airsai cancel shouldnt jail on block. F43 only for non playtime version i can agree with. I completely disagree on the breakaway issue though. It should be for both regular and rolling thunder. No reason not to.
It is slower than her roll. Its cancel is minus double-digits. Its mix is incredibly easy to fuzzy. Its run is hilariously pointless.What's this I hear about people wanting Kahnum Dash to do more damage?
I dunno if I'd go that route since it's supposed to be a faster, peskier alternative with roll that you can cancel.
I agree with the teleport but sai slide being a combo starter, just the KB that is, is nowhere near overpowered. Move is atm really underpowered.Because the suggestions he made are overpowered:
Even if they’re tied to slots, they’re still really strong.
- sai slide and air tele being combo starters
- mixup off her full screen tracking teleport into whether or not you can punish it
- high unbreakable damage for no extra customs slot
It drives me nuts that they have win animations where her head is upside down... like nobody would notice that? lol