Aftermath had a much better storyline than the main game itself imo, Sindel and Shao Kahn were amazing together. But yeah retcons are puzzling as a whole, you don't need them to write interesting stories. And the novelty of the game really comes from the tournament itself, I think it's cheesier when there's a storyline and characters just have 2 lines of dialogue then randomly fight each other.
The way I see it, the story mode should be made in the way that the character you chose to play with goes through the tournament. Kind of like sports games in a way with the 'career' mode. You can unlock gear for them, maybe then their augment system would actually be useful to level up your character to fight harder enemies. And instead of grinding towers, you'd just grind the Tournament Mode and unlock stuff for that character. They would still have classic towers of course, but not the shitty ones with wack modifiers we have in the game now where you're forced to play them to unlock gear and intros.
I feel like that would be much better than the formula they've been using for a while now.
The way I see it, the story mode should be made in the way that the character you chose to play with goes through the tournament. Kind of like sports games in a way with the 'career' mode. You can unlock gear for them, maybe then their augment system would actually be useful to level up your character to fight harder enemies. And instead of grinding towers, you'd just grind the Tournament Mode and unlock stuff for that character. They would still have classic towers of course, but not the shitty ones with wack modifiers we have in the game now where you're forced to play them to unlock gear and intros.
I feel like that would be much better than the formula they've been using for a while now.