I've been trying to find a use for it. I tried to use it as the b3,4 reset mid combo. Or to make it its own thing by doing F1,4 , Roll and try to see if something can be done there reset wise. I think it has advantage on block?Question: What's the use of her F14?
F14 is unsafe at -15 or -16 I think, but I'm fairly sure F143 is "only" -8 ... at least it's not full combo punishable by the entire cast. Definitely more useful after proper conditioning against specific opponents.I've been trying to find a use for it. I tried to use it as the b3,4 reset mid combo. Or to make it its own thing by doing F1,4 , Roll and try to see if something can be done there reset wise. I think it has advantage on block?
Haven't really found much use for F14 in Piercing to be honest. The string F143 is -8 on block iirc so not terrible. The only use so far for F14 was in Ethereal as a combo ender into teleport away for zoning or teleport forward for offence. Although to be honest I never spent much time with it in Piercing/RavenousQuestion: What's the use of her F14?
F14~Low Sai or F143/F14~EX Roll would be the mixup. I don't see any advantage to using this over F12 though. Can't you can armor through the last hit of F143 anyway?If I'm remembering right, F143 ends in a HKD overhead, or you can F14 xx roll for a hit confirmable low mix-up/opener.
I was wondering the same thing, tbh.Also, about JI3, how does anyone even hit confirm telekick off of this? I can only get it if I'm already inputting it, and of course that's risking having it blocked and punished.
I saw this post the other day and just wondered about the part in bold....so after wasting a lot of time in training mode this was my end resultYeah thats the one I used before patch,the NJP adding 1% was purely for style,but check out my small video,I found that you can replace NJP for stand 2 instead,and does 51% too and is less demanding on execution.Goes like this:
F343, TK, Air Sai, s2, s4, Ball Roll, walk/run back, D2, U3 MB, B21, 2+4 = 51%
So now you have 2 options,the swaggy one(NJP) and the easy one (s2) for landing the 51%.I mix them up just for fun.
Tried to add a NJP somewhere between the stand2,stand4 but is impossible due to hitstun.
And I agree,damage is damage,countless of times I have won by 1 or 2% xtra damage that I managed to squeeze in a combo.
Wow,I only saw this in my mind,tried it lots of times but never got it,you have some nice execution right there,so it works,but by logic I thought the xtra hit would add an xtra 1% at least,dissapointing to see it gets you the same damage,but that may be in that particular combo,I will try it in all of her combos to see if you get an xtra % in some of them.I saw this post the other day and just wondered about the part in bold....so after wasting a lot of time in training mode this was my end result
Thanks. I agree with Mileena being quite flexible with her combos and its a great feeling finding new stuff. I thought just came to mind wondering if 2, NJP can be done midscreen in a combo. Might be execution heavy and more than certain to involve a run cancel but in theory of it works it can up the damage midscreen, maybe even breaking 40% gonna have to try this out.Wow,I only saw this in my mind,tried it lots of times but never got it,you have some nice execution right there,so it works,but by logic I thought the xtra hit would add an xtra 1% at least,dissapointing to see it gets you the same damage,but that may be in that particular combo,I will try it in all of her combos to see if you get an xtra % in some of them.
But one thing is for sure,I'm surprised by how freestyle Mileena is on her combos,when you think you have already nailed all her combo routes,new ones appear.Hope we keep finding new stuff
-12 according to frame data, and if you hit on the way up it only gets worse.Isn't her njp -10 on block? I swear i got punished once at very close range
Do you have a 36% meterless corner combo that doesn't start with F343? I'm still exploring Mileena's whole corner situation, trying to avoid F3 in general.Trying to get corner combos beyond 36% with no meter is a bit rough. I try to stay away from using F3 a lot unless I have them in a situation that they fear or on knockdown.
I've seen a lot of people dropping combos where the starter leaves the opponent too high and the f23 comes out too fast and doesn't connect. In that situation f14 is far more consistent and does the same damage. So I tend to only use f23 only after ex roll, all other juggles I use f14.Question: What's the use of her F14?
Sounds like a challenge, will see what I can findTrying to get corner combos beyond 36% with no meter is a bit rough. I try to stay away from using F3 a lot unless I have them in a situation that they fear or on knockdown.
You got it right actually. If you add Ji2's with them, it's what gets her over with no meter-12 according to frame data, and if you hit on the way up it only gets worse.
Do you have a 36% meterless corner combo that doesn't start with F343? I'm still exploring Mileena's whole corner situation, trying to avoid F3 in general.
I can get 37% off of B3 (impractical).
35% off a raw NJP (dangerous).
123 xx roll, run xx B34 air sai, B21 2+4 35%.
I feel like I'm missing something ...
Gotcha. I'm gonna hit the lab again. I can't help but feel there's a way to squeeze a few more % out of the 123 corner.You got it right actually. If you add Ji2's with them, it's what gets her over with no meter
B12 xx roll, walk/run, d2, njp, B2124 37%Trying to get corner combos beyond 36% with no meter is a bit rough. I try to stay away from using F3 a lot unless I have them in a situation that they fear or on knockdown.
You're welcome
You can still use Ex Roll with Low Sai/EX Low Sai for a straight mixup. And I don't always buy into all the fuzzy guard stuff. Under tourney pressure I've seen even the best players' reactions slip up. Even if they can do it, you end up with advantage off of F14 since they're waiting on the mixup.You can armor through that string tho F1*43 but it's still a nice option since most people don't know you can armor through it, and a lot of people have never seen that string that they get hit by the overhead lol, she doesn't gain a mix-up sadly because F14~low sai comes out really quick, while F143's overhead comes out late, so you can fuzzy guard it.