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Combo List - Mileena Mileena Combo Thread (updated feb 2016)

Method

Full Combo Punishable
If I'm remembering right, F143 ends in a HKD overhead, or you can F14 xx roll for a hit confirmable low mix-up/opener.

Plus, the knockdown animation at the end of F143 is hilarious.
 
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Method

Full Combo Punishable
I've been trying to find a use for it. I tried to use it as the b3,4 reset mid combo. Or to make it its own thing by doing F1,4 , Roll and try to see if something can be done there reset wise. I think it has advantage on block?
F14 is unsafe at -15 or -16 I think, but I'm fairly sure F143 is "only" -8 ... at least it's not full combo punishable by the entire cast. Definitely more useful after proper conditioning against specific opponents.
 

TheGabStandard

The anticipation is killing me
Question: What's the use of her F14?
Haven't really found much use for F14 in Piercing to be honest. The string F143 is -8 on block iirc so not terrible. The only use so far for F14 was in Ethereal as a combo ender into teleport away for zoning or teleport forward for offence. Although to be honest I never spent much time with it in Piercing/Ravenous

EDIT: Example below

 
If I'm remembering right, F143 ends in a HKD overhead, or you can F14 xx roll for a hit confirmable low mix-up/opener.
F14~Low Sai or F143/F14~EX Roll would be the mixup. I don't see any advantage to using this over F12 though. Can't you can armor through the last hit of F143 anyway?

Also, about JI3, how does anyone even hit confirm telekick off of this? I can only get it if I'm already inputting it, and of course that's risking having it blocked and punished.
 

Method

Full Combo Punishable
Also, about JI3, how does anyone even hit confirm telekick off of this? I can only get it if I'm already inputting it, and of course that's risking having it blocked and punished.
I was wondering the same thing, tbh.

And yeah, though I haven't tested it, the last hit of F143 looks gap-tastic.
 
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MajinBerserker

My power equals yours!
I've started using F1-Ex Roll as a mix up, either in footsies or on the opponent's wake up. F12B4 is common knowledge now against people who play against Mileena, so the low-oh mix up at the end of that doesn't work for me too well anymore. Granted this is against training partners. But, I'll still condition them with the full string and watch if the block the low to see how they're reacting. F1-EX Roll or F12-Ex Roll have been working well.
I wonder if F14-Ex Roll could catch anyone off guard?
 

MajinBerserker

My power equals yours!
Edit*** I see F14-ExRoll mentioned above. Sorry for not reading more carefully.

Anyways, with F14 being negative (-14?), I think throwing in the EX Roll afterwards would be good to catch people poking. And I they know there's a gap in F143, the EX Roll would catch the poke they want.
The mix up potential seems like it's there to me.
 

TheGabStandard

The anticipation is killing me
F14 xx Low Sai or Ex Roll seems a decent thing to throw out, never really thought about it to be honest. Does anyone know which part of the string in F143 can be armoured because to me it looks like you can armour through between F1 and 4 as well as 4 and 3.

Yeah thats the one I used before patch,the NJP adding 1% was purely for style,but check out my small video,I found that you can replace NJP for stand 2 instead,and does 51% too and is less demanding on execution.Goes like this:
F343, TK, Air Sai, s2, s4, Ball Roll, walk/run back, D2, U3 MB, B21, 2+4 = 51%
So now you have 2 options,the swaggy one(NJP) and the easy one (s2) for landing the 51%.I mix them up just for fun.
Tried to add a NJP somewhere between the stand2,stand4 but is impossible due to hitstun.
And I agree,damage is damage,countless of times I have won by 1 or 2% xtra damage that I managed to squeeze in a combo.
I saw this post the other day and just wondered about the part in bold....so after wasting a lot of time in training mode this was my end result


I was quite disappointed in finding out you get the exact same damage so it's pointless to do the combo in the video unless you want to show off how amazing your execution is. However it might open a small door in squeezing out more damage in the corner. In theory s1 will hit after a NJP so maybe 123 xx roll can be followed up after 2, NJP, or something else. I'll admit all of this does feel a little impractical but sometimes when I ask myself questions regarding scenarios I can get a little obsessive :p
 
I saw this post the other day and just wondered about the part in bold....so after wasting a lot of time in training mode this was my end result
Wow,I only saw this in my mind,tried it lots of times but never got it,you have some nice execution right there,so it works,but by logic I thought the xtra hit would add an xtra 1% at least,dissapointing to see it gets you the same damage,but that may be in that particular combo,I will try it in all of her combos to see if you get an xtra % in some of them.
But one thing is for sure,I'm surprised by how freestyle Mileena is on her combos,when you think you have already nailed all her combo routes,new ones appear.Hope we keep finding new stuff :)
 

TheGabStandard

The anticipation is killing me
Wow,I only saw this in my mind,tried it lots of times but never got it,you have some nice execution right there,so it works,but by logic I thought the xtra hit would add an xtra 1% at least,dissapointing to see it gets you the same damage,but that may be in that particular combo,I will try it in all of her combos to see if you get an xtra % in some of them.
But one thing is for sure,I'm surprised by how freestyle Mileena is on her combos,when you think you have already nailed all her combo routes,new ones appear.Hope we keep finding new stuff :)
Thanks. I agree with Mileena being quite flexible with her combos and its a great feeling finding new stuff. I thought just came to mind wondering if 2, NJP can be done midscreen in a combo. Might be execution heavy and more than certain to involve a run cancel but in theory of it works it can up the damage midscreen, maybe even breaking 40% :D gonna have to try this out.
 
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EMPRESS_SunFire

Regina George of discord
About F14... Sometimes in my oki game, there are characters that have armored wake ups that make then leave the ground, therefore If I try to stuff their wake ups with F12 it will hit them in the air and not combo, I use F143 to stuff those kind of wake ups. Ex: Liu Kang, Kano...

You can armor through that string tho :( F1*43 but it's still a nice option since most people don't know you can armor through it, and a lot of people have never seen that string that they get hit by the overhead lol, she doesn't gain a mix-up sadly because F14~low sai comes out really quick, while F143's overhead comes out late, so you can fuzzy guard it.
 

JDE

Pick up & kill it & kill it & kill it!
Trying to get corner combos beyond 36% with no meter is a bit rough. I try to stay away from using F3 a lot unless I have them in a situation that they fear or on knockdown.
 

Method

Full Combo Punishable
Isn't her njp -10 on block? I swear i got punished once at very close range
-12 according to frame data, and if you hit on the way up it only gets worse.

Trying to get corner combos beyond 36% with no meter is a bit rough. I try to stay away from using F3 a lot unless I have them in a situation that they fear or on knockdown.
Do you have a 36% meterless corner combo that doesn't start with F343? I'm still exploring Mileena's whole corner situation, trying to avoid F3 in general.

I can get 37% off of B3 (impractical).

35% off a raw NJP (dangerous).

123 xx roll, run xx B34 air sai, B21 2+4 35%.

I feel like I'm missing something ...
 
Question: What's the use of her F14?
I've seen a lot of people dropping combos where the starter leaves the opponent too high and the f23 comes out too fast and doesn't connect. In that situation f14 is far more consistent and does the same damage. So I tend to only use f23 only after ex roll, all other juggles I use f14.
 

TheGabStandard

The anticipation is killing me
Trying to get corner combos beyond 36% with no meter is a bit rough. I try to stay away from using F3 a lot unless I have them in a situation that they fear or on knockdown.
Sounds like a challenge, will see what I can find :)

However I do think meterless corner combos was discussed quite a bit in previous pages. I can't remember how far back you have to go but there might be something there you can use
 

JDE

Pick up & kill it & kill it & kill it!
-12 according to frame data, and if you hit on the way up it only gets worse.



Do you have a 36% meterless corner combo that doesn't start with F343? I'm still exploring Mileena's whole corner situation, trying to avoid F3 in general.

I can get 37% off of B3 (impractical).

35% off a raw NJP (dangerous).

123 xx roll, run xx B34 air sai, B21 2+4 35%.

I feel like I'm missing something ...
You got it right actually. If you add Ji2's with them, it's what gets her over with no meter
 

Method

Full Combo Punishable
You got it right actually. If you add Ji2's with them, it's what gets her over with no meter
Gotcha. I'm gonna hit the lab again. I can't help but feel there's a way to squeeze a few more % out of the 123 corner.
 
You can armor through that string tho :( F1*43 but it's still a nice option since most people don't know you can armor through it, and a lot of people have never seen that string that they get hit by the overhead lol, she doesn't gain a mix-up sadly because F14~low sai comes out really quick, while F143's overhead comes out late, so you can fuzzy guard it.
You can still use Ex Roll with Low Sai/EX Low Sai for a straight mixup. And I don't always buy into all the fuzzy guard stuff. Under tourney pressure I've seen even the best players' reactions slip up. Even if they can do it, you end up with advantage off of F14 since they're waiting on the mixup.

...Still, F14 isn't the new go-to string or anything, so opponents will rarely see it.