Glaga
Professional Lurker
After watching SaibotMk's video on corner combos, this once again made me want to try something and voila! It works!
Pretty much, the main combo string is this (all done in piercing):
xx BR, walk away from wall a little, d2, NJP
The lowest damage example with the b21, 2+4 ender is this:
f4 xx BR, walk away from wall a bit, d2, NJP, b21, 2+4 (35%, no meter)
So this is simply starting with a single hitting low with no meter and this hit for 35%! If you do our favourite b12 instead of f4, that will yield 37%! You can also end this combo however you want (like what SaibotMk had in his video involving 123 xx LS). By far, the hardest part about landing this combo is the freaking NJP. I found the easiest way to do it is to be REALLY quick executing that uppercut. Like, as SOON as Mileena turns around while walking under the enemy, uppercut! Another great thing about this is that you can still u3 MB after the NJP. Actually, if you use u3 MB, the b21, 2+4 will be A LOT easier to land. The highest damage version of this combo I have found is this:
JIP, 123 xx BR, walk away from wall a bit, d2, NJP, u3 MB, b21, 2+4 (42%, 1 meter)!!!
I believe the combo I will be practising the most with this string is:
21 xx EX BR, walk away from wall a bit, d2, NJP, 21u4 (31%, 1 meter)
This has a VERY quick mid, low, overhead string that will be difficult to block, ESPECIALLY while the opponent is already stressed from the fact that they're in the corner. While practising this combo, it feels like the only thing that I can land if I use an enhanced ball roll is a 21 type combo, otherwise I'll always whiff. That's not too bad since 21u4 is a hard knockdown with very quick recovery frames!
Jeez, uppercuts in corners sure are fun. I should become the uppercut corner mastah! Who needs f3 combos? (I still hope NetherRealm buffs f3's frames... I miss MK9 Mileena's u4) Also, if anyone can think of a better way to word "walk away from wall a bit", that'd be great.
EDIT: Added in my preferred combo
Pretty much, the main combo string is this (all done in piercing):
xx BR, walk away from wall a little, d2, NJP
The lowest damage example with the b21, 2+4 ender is this:
f4 xx BR, walk away from wall a bit, d2, NJP, b21, 2+4 (35%, no meter)
So this is simply starting with a single hitting low with no meter and this hit for 35%! If you do our favourite b12 instead of f4, that will yield 37%! You can also end this combo however you want (like what SaibotMk had in his video involving 123 xx LS). By far, the hardest part about landing this combo is the freaking NJP. I found the easiest way to do it is to be REALLY quick executing that uppercut. Like, as SOON as Mileena turns around while walking under the enemy, uppercut! Another great thing about this is that you can still u3 MB after the NJP. Actually, if you use u3 MB, the b21, 2+4 will be A LOT easier to land. The highest damage version of this combo I have found is this:
JIP, 123 xx BR, walk away from wall a bit, d2, NJP, u3 MB, b21, 2+4 (42%, 1 meter)!!!
I believe the combo I will be practising the most with this string is:
21 xx EX BR, walk away from wall a bit, d2, NJP, 21u4 (31%, 1 meter)
This has a VERY quick mid, low, overhead string that will be difficult to block, ESPECIALLY while the opponent is already stressed from the fact that they're in the corner. While practising this combo, it feels like the only thing that I can land if I use an enhanced ball roll is a 21 type combo, otherwise I'll always whiff. That's not too bad since 21u4 is a hard knockdown with very quick recovery frames!
Jeez, uppercuts in corners sure are fun. I should become the uppercut corner mastah! Who needs f3 combos? (I still hope NetherRealm buffs f3's frames... I miss MK9 Mileena's u4) Also, if anyone can think of a better way to word "walk away from wall a bit", that'd be great.
EDIT: Added in my preferred combo
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