Ahoy fellow Mileena players.
Was practicing hard the past few days and thought I'd share a few of the combos I've managed to string together, there's bound to be some repeats but I'll just jot-down everything of note.
Also sorry for missing percentages, my net connection has been shoddy lately and I haven't had a chance to update and aren't sure if Mileena's damage has been changed in the day 1 patch.
After long consideration between Piercing and Ravenous I'm really liking the damage on Piercing. The only thing I miss about Ravenous is having reliable access to moderate damage mid-screen combos that don't switch sides thanks to High pounce.
I used to think that Ravenous offered better combo damage overall but found that any combo that utilizes the pattern of "opener - BR, b3, TK, AS - ender" Piercing just keeps edging Ravenous out in damage since the extra range on the Sai in the b12, 1+3 string allow it to connect when Ravenous's bite string misses.
This is likely to be a bit of a wall so here's a few notes on the openers and enders:
Openers
f23 - Mid both hits, not too slow and has decent reach
b12 - Piercing enhanced, decent range, mid both hits, comes out fast
b21 - Piercing enhanced, lower and less range than the above but hits mid-low for mix-up
f4 - Standard low starter with decent reach
f343 - Overhead starter, very slow but travels decent distance
f344 - Similar to above, but third hit is a low for mix-up if opponent doesn't poke you out of it
JIP - Standard jump in, hits overhead if timed right and my preferred overhead starter since f3 is so slow
NJP - Similar to JIP but bounces on hit so combos slightly differently - mostly used in the corner
Filler
BR, b3, TK, AS - standard combo filler, BR comes out quick after a connected opener, optimum damage
TK, AS, f23, BR - can only be used if opener bounces opponent, optimum damage
TK, AS, BR - similar to above, but omitted f23 in cases where it wouldn't connect
Enders
b12, 1+3, dd2 - Mount stab string, big damage, places Mileena a moderate distance from opponent, leaves opponent standing
NJP, b21, 2+4 - Gut stab string, deals less damage than mount stab but leaves opponent grounded but closer to Mileena
b21, 2+4 - Gut stab without the NJP, used when extra NJP wouldn't bounce opponent high enough for b21 to connect
I'll get a video up when I have the chance but for now here's a few of the combos I've been using.
I end most of these in the b12, 1+3, dd2 for the most damage but most combos can also end in NJP b21, 2+4 (omit the NJP if it doesn't bounce high enough for the b21 to connect). You lose a few percent worth of damage but you leave the opponent closer to you so it may be the more desirable option in some scenarios.
Neutral Start
f23, BR, b3, TK, AS, b12, 1+3, dd2
b12, BR, b3, TK, AS, b12, 1+3, dd2
Overhead Start
JIP, f23, BR, b3, TK, AS, b12, 1+3, dd2
NJP, TK, AS, f23, BR, b12, 1+3, dd2
f343, TK, AS, f23, BR, b12, 1+3, dd2
Low Start
f4, BR, b3, TK, AS, b12, 1+3, dd2
b21, BR, b3, TK, AS, b12, 1+3, dd2
EX BR Punish
exBR, NJP, b12, 1+3, dd2
EX TK Punish
exTK, AS, f23, BR, b12, 1+3, dd2
Corner only
f23, BR, walk under opponent, NJP, b12, 1+3, dd2
f4, BR, walk under opponent, NJP, b12, 1+3, dd2
NJP, TK, AS, b12, 1+3, dd2
NJP, TK, AS, f23, BR, walk under opponent, u3 meter, b21, 2+4 (1 meter)
JIP, b3, TK, AS, f23, BR, walk under opponent, u3 meter, b12, 2+4 (1 meter)
The corner with Mileena is tricky. Since most combos incorporate BR and swap sides with your opponent the only way I've found to reliably keep the opponent in the corner is to either cut combos early and lose a little damage or to meter burn u3 after walking under the opponent to give an additional bounce.
Mixup opener options with EXBR (follow with punish combo above)
f4, exBR (low, overhead)
f344, exBR (overhead, mid, low, overhead)
b21, exBR (mid, low, overhead)
f12, b4, exBR (mid, mid, low, overhead)
I think that does it for now, apologies if I've made any notation mistakes along the way.
Hopefully this helps anyone giving Mileena and Piercing a go, I might add Ravenous combos sometime in the future since they are pretty similar but end with a bite/pounce but I'm away from my PS4 at the moment so that will have to wait.