Walk or run up and njp.What combo are we using for AA rolls? After the AA roll, they are too far so njp whiffs
You have time to walk or run forward first.What combo are we using for AA rolls? After the AA roll, they are too far so njp whiffs
Yup, walk or run forward for a NJP or jump kick xx TK xx sai blast xx roll or at most a run to f3 or maybe a f34 to roll. B3 is great for a roll off a standing opponent, generally speaking. Id also ask @Johnny San if your talking Ravenous, he has really consistent AA roll combos.What combo are we using for AA rolls? After the AA roll, they are too far so njp whiffs
You actually need to be quite close for the b21 to connect into the 2+4 so try taking a slight step forward after the NJP.I really need help guys, i'm trying to update my Bnb to be
b12, roll njp, b21 2+4
but everytime it comes to the 2+4 it never comes out or I do it when they're on the ground, can anyone help me figure out the timing?
This may just be my personal experience so far but with regards to corner combos most of the time I feel like it's very similar to mid-screen damage, unless you have a bar of meter in which case you can throw a u3 meter at some point into the combo to get an extra string / damage section.Have corner combos been optimized yet? I want to make a new BNB video highlighting every situation but I'd like to hold off until corner combos are optimized.
Dude this is killing me lol. I'm actually okay with it, its just this 40% combo that i struggle with:You actually need to be quite close for the b21 to connect into the 2+4 so try taking a slight step forward after the NJP.
The problem you're likely to have most of the time is not hitting the 1 part of the b21 string and as such not keeping your opponent in place for the 2+4.
I'd move slightly forward after the NJP and try the string.
If you're missing the 1 then you need to wait a little till your opponent is lower to the ground before you start the string. If you're connecting the b21 but your opponent is grounded before the 2+4 connects then you need to start the string earlier when your opponent is slightly higher up.
Hope this helps.
Ive gotten 50% off f3. F12b4 starters are still in the works because i feel like i can do more with some run cancelling. Right now i wanna say ive gotten 46%Have corner combos been optimized yet? I want to make a new BNB video highlighting every situation but I'd like to hold off until corner combos are optimized.
Awesome stuff man. I was trying to connect the uppercut into a u3 for a combo yesterday but just couldn't make it happen - nice to know it's possible.Ok, their we go, I had to fix some dialogue in the video, I also added the highest damaging 1 meter combo that I personally would ever care to attempt thanks to @Sultani for the idea. I am sure someone here could get higher if they tinkered with it.
On Corner Combos for Piercing Variation.
It's F23 xx roll. Can't cancel the 2.I have trouble landing the roll in her F343 xx TK xx air sai, F2 xx Roll, B21 2+4, any suggestions how to do it?
I don't want to step on anyone's toes here but I'm almost certain that this statement is incorrect.It's F23 xx roll. Can't cancel the 2.
Toes... Bodied.I don't want to step on anyone's toes here but I'm almost certain that this statement is incorrect.
I have canceled the f2 part of f23 into xxRoll and other stuff when I wasn't confident that the 3 had the range to connect.
dont worry i get what you mean hahaha 70% of this thread is f3 combos :/sorry for being "that guy", but I went through 10 pages of F3 starting combos and I'm not about that 32 frame startup life.