lol Bo' Rai Cho's corner game has always been praised as one of his strong suits. I mean, the stuff in the first video has been known since basically day one, and the second video has some nice setups, but again, Bo' Rai Cho's corner game has never been one of his issues. You can look at the videos and see this tech and think the character is ridiculous, but until you actually use the character and see how much he struggles in the neutral, you won't understand.Reo...Youre gonna cause another nerfing to a character...
This videos are rather harmful to the characters...
She got buffed though.You gotta remember...People also said that Mileena was garbage....
Now look what monster we have on our hands..
Zoning and defensive play got toned down in this game because of weak players crying they couldn't get passed it back in MK9/Inj.CSZ, Alien, etc. characters weren't nerfed because of any videos I made. They were toned down because they were clearly overpowered on day one release.
If you guys can't see how dumb those characters were day 1 of KP2 release, then not sure what I can say really.
Players keep saying Bo' Rai Cho has nothing good and is by far the worst in the game. How anyone can say a character is terrible with a meterless vortex is beyond me, lol.
I have literally zero sympathy for anyone who gets zoned out or complains about zoning in MKX.
I try to not pay too much attention to players when they don't understand how balance intention is supposed to work.
The reason Bo' Rai Cho has poor mobility and has slow movement is because he has RIDICULOUS set play and mix ups so it's supposed to balance him out.
Players say he's trash because he gets zoned out and can't get in. Then you have the same exact players who say CSZ (who probably has the best mobility in the game and has like 3 or more different ways to get in) is trash because his offense and normals are poor. And then you have players who say characters like Kenshi are whack because while they have good normals and neutral but no mix-ups... It's a never ending cycle. If a character is good in almost every aspect and doesn't have a weakness, chances are they're a problem and what the issue is, not the other way around.
It's like people forget that they can cancel running into neutral crouch to duck high projectiles.CSZ, Alien, etc. characters weren't nerfed because of any videos I made. They were toned down because they were clearly overpowered on day one release.
If you guys can't see how dumb those characters were day 1 of KP2 release, then not sure what I can say really.
Players keep saying Bo' Rai Cho has nothing good and is by far the worst in the game. How anyone can say a character is terrible with a meterless vortex is beyond me, lol.
I have literally zero sympathy for anyone who gets zoned out or complains about zoning in MKX.
quan chi was in a similar boat was he not? i still feel they could have done that slightly differently, but oh well. I don't play bo, but a lot of that corner stuff really is pretty dumb and should be toned down in favor of gaining a few more tools elsewhereIf they buff his mobility and make it easier for him to get in, then some of his mix-ups and setplay needs to be toned down a notch.
You can't have your cake and eat it, too.
That's when you get kabal... and everyone still complainsI try to not pay too much attention to players when they don't understand how balance intention is supposed to work.
The reason Bo' Rai Cho has poor mobility and has slow movement is because he has RIDICULOUS set play and mix ups so it's supposed to balance him out.
Players say he's trash because he gets zoned out and can't get in. Then you have the same exact players who say CSZ (who probably has the best mobility in the game and has like 3 or more different ways to get in) is trash because his offense and normals are poor. And then you have players who say characters like Kenshi are whack because while they have good normals and neutral but no mix-ups... It's a never ending cycle. If a character is good in almost every aspect and doesn't have a weakness, chances are they're a problem and what the issue is, not the other way around.
Speaking for Bartitsu:What is confusing to me is people are actually insinuating in this thread BRC has no way or chance to get in.......in the game MKXL ....insinuating zoning exists
So U guys want to give him Kang walk speed and jaqui run? And maybe a FartPort (teleport)
Yea I'm out
Great stuff Reo sorry it is being crop dusted on smh
Hmmm. I should play you sometime then. I know I have you on my friends list for sure.lol Bo' Rai Cho's corner game has always been praised as one of his strong suits. I mean, the stuff in the first video has been known since basically day one, and the second video has some nice setups, but again, Bo' Rai Cho's corner game has never been one of his issues. You can look at the videos and see this tech and think the character is ridiculous, but until you actually use the character and see how much he struggles in the neutral, you won't understand.
If you don't mind I, and surely other BRC players here, would love to see you try him out in an actual match against zoning characters. Hell we might even learn a thing or two.Players keep saying Bo' Rai Cho has nothing good and is by far the worst in the game. How anyone can say a character is terrible with a meterless vortex is beyond me, lol.
I have literally zero sympathy for anyone who gets zoned out or complains about zoning in MKX.
I would very much like 2 see you play Boraicho take top 8 with him at a major and prove the Boraicho community wrongI try to not pay too much attention to players when they don't understand how balance intention is supposed to work.
The reason Bo' Rai Cho has poor mobility and has slow movement is because he has RIDICULOUS set play and mix ups so it's supposed to balance him out.
Players say he's trash because he gets zoned out and can't get in. Then you have the same exact players who say CSZ (who probably has the best mobility in the game and has like 3 or more different ways to get in) is trash because his offense and normals are poor. And then you have players who say characters like Kenshi are whack because while they have good normals and neutral but no mix-ups... It's a never ending cycle. If a character is good in almost every aspect and doesn't have a weakness, chances are they're a problem and what the issue is, not the other way around.
Because the options from this "vortex" have 23 and 26 frames of startup...Players keep saying Bo' Rai Cho has nothing good and is by far the worst in the game. How anyone can say a character is terrible with a meterless vortex is beyond me, lol.
Have you seen his run speed though? It's not great. He does have F3 cancels however but you can get hit out of those before the cancel.It's like people forget that they can cancel running into neutral crouch to duck high projectiles.
These overexaggerations by people who don't even play the character are the reason communities get called downplayers. Noone has said that they want him to have the fastest walkspeeds nor a teleport, come on now.So U guys want to give him Kang walk speed and jaqui run? And maybe a FartPort (teleport)