I try to not pay too much attention to players when they don't understand how balance intention is supposed to work.
The reason Bo' Rai Cho has poor mobility and has slow movement is because he has RIDICULOUS set play and mix ups so it's supposed to balance him out.
Players say he's trash because he gets zoned out and can't get in. Then you have the same exact players who say CSZ (who probably has the best mobility in the game and has like 3 or more different ways to get in) is trash because his offense and normals are poor. And then you have players who say characters like Kenshi are whack because while they have good normals and neutral but no mix-ups... It's a never ending cycle. If a character is good in almost every aspect and doesn't have a weakness, chances are they're a problem and what the issue is, not the other way around.
The first video is pretty well known about but the second video is really nice aha nobody has really looked into meaty farts despite knowing the armour break potential/ +frames.
I disagree with you to a degree though. Mobility hurts Bo not because he can't get in but because by the time he does, he has taken a decent amount of chip and opponents have built a fair amount of meter to the point where breakers are a constant issue when he finally does get in.
I think his biggest issue is that he gets low profiled very easily as he has one mid with no range. Most of his footsie tools with range are highs and fairly slow and every single string is negative on block bar 11 which is +2.
I am curious how you've been approaching neutral with him or what your experience playing him against competitive players has been as personally I feel like he has similar issues to high tech in his approach to neutral, so i'd be really interested to hear your take on this?
Not just in neutral but also in these setup scenario's as it's just so unlikely Bo will ever get you to the corner without you having meter to break. I appreciate he has amazing corner carry but that doesn't change the fact that he still has to play and win neutral to open you up, and considering how most of the cast have much faster advancing mids or just a strong low poke to constantly keep him in check it can be very difficult to open people up.
His 8f f1 has so little range it doesn't contend with most advancing mids and it gets low profiled.
D1 and ji2 are very good I agree with you there.
D4 is nice but on hit it still pushes you back about 2 character distances which is where he struggles.