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General/Other - Metallic Metallic Variation Discussion Thread

DanableLector

UPR DanableLector
here's a ranked match I had yesterday with metallic just picked up tremor loving him so far
That was awesome. You and I play the exact same style of tremor. Correct me I'm wrong, but In the corner when you cancelled db1, you intended to go into b2,3 and got rock drop instead?? I know this because it happens to me a lot lol. Good shit though, I liked your mid screen stuff with lava skin on. I'm super new to tremor and had no idea what other players were doing with this variation. Thanks for sharing.
 

RetroPhysic

Woo Hoo!
That was awesome. You and I play the exact same style of tremor. Correct me I'm wrong, but In the corner when you cancelled db1, you intended to go into b2,3 and got rock drop instead?? I know this because it happens to me a lot lol. Good shit though, I liked your mid screen stuff with lava skin on. I'm super new to tremor and had no idea what other players were doing with this variation. Thanks for sharing.
yeah I always get that stupid error lol I don't get that mode free over head low I guess lol
 

ErmacMKX

Noob
Hey, I started to use Tremor and was wondering if anyone could give me a couple of combos that are effective online. It's hard to go through these threads and pick out the most effective ones. Would appreciate it.
 

Harlequin969

Always press buttons
Hey, I started to use Tremor and was wondering if anyone could give me a couple of combos that are effective online. It's hard to go through these threads and pick out the most effective ones. Would appreciate it.
The one I use most often is 21d4,db2d,b2,db2d,f12,db2.

It's a simple combo that pushes far an EXdd4. And you can replace the intial 21d4, with 12d3, b32, or f12 and they all should work out more or less the same. There are fancier and more damaging combos, but again these are simple and easiest for me to do consistently.
 

Percimon

Sky above, Voice within
So, we know that db1 in Lava stance restands opponent, and it let us do either mixup or throw like on this video:
But:
- you can do "any attack"->ex-db2(hold) instead of throw. So, if opponent will do reversal attack, armor will save you (except cases when reversal attack is x-ray or special move like Vortex of Kung Lao or WP of Liu Kang) and then, while opponent will recover after reversal, you should release 2+d to start combo, like on this video:
- if opponent will hold block, you can cancel ex-db2 into RC-> throw or RC->any attack->db1->db1 cancel + if opponent will attack while you running, armor will still save you (except cases when attack is x-ray or special move like Vortex of Kung Lao or WP of Liu Kang) like on this video:
 
hey peoples, could any of ya please explain to me what is the main difference between gold and lava, because ive been staring at frame data and some of it doest seem right.
in general, what are pros and cons of both stances, and what specials are better or safe in each of them?
i would love to read some long post please, because im trying to switch to metallic. i really like it, but some stuff is confusing, and frame data being wrong all the time doesnt help at all.

also, what is start up of db1 or db2(u,d) ? because in frame data it says 8 frames, but it definitely doesnt punish -8 strings or specials. it doesnt even punish -15 specials.
 

Percimon

Sky above, Voice within
hey peoples, could any of ya please explain to me what is the main difference between gold and lava, because ive been staring at frame data and some of it doest seem right.
in general, what are pros and cons of both stances, and what specials are better or safe in each of them?
i would love to read some long post please, because im trying to switch to metallic. i really like it, but some stuff is confusing, and frame data being wrong all the time doesnt help at all.

also, what is start up of db1 or db2(u,d) ? because in frame data it says 8 frames, but it definitely doesnt punish -8 strings or specials. it doesnt even punish -15 specials.
Gold stance gives you a better zoning, db1 is complete projectile (you can shoot gold "ball" on high trajectory, mid and low);
Lava stance gives you a better juggles, db1 restands opponent if you'll use it in the end of combo
 

Marinjuana

Up rock incoming, ETA 5 minutes
To add to that DB2 in Gold stance is like any other DB2 for Tremor and is a hard knockdown but DB2 in Lava stance is not a hard knockdown and you aren't guaranteed an EX ground pound after it.

Lava's boulder can be combo'd five times in a row for unbreakable damage. You could easily get two off for high damage out of a low and high damage full screen.

Lava's up punch has a much different launch and because of this you have to work your combo's around it, but Lava enjoys the best meterless damage from Tremor partly because of it.

While it would really depend on the matchup and whatnot, the basic idea behind the variation seems to be to zone with Gold until you get them in the corner, and then switch to Lava to keep them there. But you can go hard with either stance, I use Metallic against Kitana with success and rarely will I switch out of Gold stance. Personally, I like to think of Metallic as the jack of all trades Tremor. Gold is like Aftershock in that it get's better zoning, and Lava is like Crystal in that it gets a unique launcher and a specific way to deal with wakeups, but neither stance is better then it's similar variation agains't most MUs.(IMO anyway) Either way, Metallic is a cool variation and can really deal out the damage in the right hands.
 

RoboCop

The future of law enforcement.
Administrator
Premium Supporter
Possible Metallic tech?

There are certain combos that you can end with Lava Stance bf4, and the ball will clip the opponent as they get up. I'm wondering if this might have any practical applications. What I've been messing with is MB.db2u-NJP-b2~bf4-f121~bf4. You only lose a tiny bit of damage and it's totally safe. If the last bf4 hits them as they wake up, you can hit with 2 more bf4's and end with f121~bf4 to keep it going.

It seems like any midscreen combo that ends in f121~bf4 will make it happen.

Thoughts?

[edit] Just saw that @Jayroc already brought this up, but didn't see any further info about it.
 
Last edited:

InFlames

dead
Possible Metallic tech?

There are certain combos that you can end with Lava Stance bf4, and the ball will clip the opponent as they get up. I'm wondering if this might have any practical applications. What I've been messing with is MB.db2u-NJP-b2~bf4-f121~bf4. You only lose a tiny bit of damage and it's totally safe. If the last bf4 hits them as they wake up, you can hit with 2 more bf4's and end with f121~bf4 to keep it going.

It seems like any midscreen combo that ends in f121~bf4 will make it happen.

Thoughts?

[edit] Just saw that @Jayroc already brought this up, but didn't see any further info about it.
It's a decent oki setup, but imo its better to just go for the restand and get the guaranteed f121 pressure
 

Nabeel Robinson

My time will come!
No, OTG is only guaranteed by ending your combo with B121 or 33 in the corner (The timing on the OTG is weird after 33 but it's 100% guaranteed)
 

Arzumis

Noob
Day one metallic here
Idk if these are optimal since I cant seem to find any metallic specific combos on here but I found some meterless combos that do more than the other variations that end in hard knockdown for otg.

F21db2u db2u njp b2 bf4 b121. 32% hard knockdown. The other variations get 30%. 45% if you otg shake
B32 starter gives you 35% meterless and 48% if you otg shake.
 

Nabeel Robinson

My time will come!
Day one metallic here
Idk if these are optimal since I cant seem to find any metallic specific combos on here but I found some meterless combos that do more than the other variations that end in hard knockdown for otg.

F21db2u db2u njp b2 bf4 b121. 32% hard knockdown. The other variations get 30%. 45% if you otg shake
B32 starter gives you 35% meterless and 48% if you otg shake.
If you need max damage combos or max damage restands, I can post them if you want?
 

Nabeel Robinson

My time will come!
Gold Skin:

F12 DB2D F3 DB2U RC F121 DB2: 30% (43% with OTG)

21D4 DB2D F3 DB2U RC F121 DB2: 32% (45% with OTG)

B32 DB2D F3 DB2U RC F121 DB2: 32% (45% with OTG)

B1D4 DB2D F3 DB2U RC F121 DB2: 30% (43 with OTG)

Corner:
F12 DB2D 4 DB2U F4 123 DB2: 36% (49% with OTG)

21D4 DB2D 4 DB2U F4 123 DB2: 38% (51% with OTG)

B32 DB2D 4 DB2U F4 123 DB2: 39% (52% with OTG)

B14D4 4 DB2U F4 123 DB2, 37% (50% with OTG)


Lava Skin: No other string connects with BF4 midscreen except for F12

Midscreen

F121 DB2U B2 BF4 21 DB1: 32% with the guaranteed RC F121 DB2 chip, After the BF4 you can do B121 into OTG which is 40%


F12 BF4 F3 BF4 BF4 BF4 21 DB1: 41% for the guaranteed RC F121 DB2 chip, You can do B121 for the OTG which is 48%

F12 DB2U F3 BF4 BF4 BF4 21 DB1: 40% for the guaranteed RC F121 DB2 chip, You can do B121 for the OTG which is 47%

F12 DB2D B2 BF4 BF4 21 DB1: 36% for the guaranteed RC F121 DB2 chip, You can do B121 for the OTG which is 49%



21D4 DB2U F3 BF4 BF4 BF4 21 DB1: 42% for the guaranteed RC F121 DB2 chip, You can do B121 for the OTG which is 50%

21D4 DB2D B2 BF4 BF4 21 DB1: 38% for the guaranteed RC F121 DB2 chip, You can do B121 for the OTG which is 46%


B32 DB2U F3 BF4 BF4 BF4 21 DB1: 43% for the guaranteed RC F121 DB2 chip, You can do B121 for the OTG which is 52%

B32 DB2D B2 BF4 BF4 21 DB1: 39% for the guaranteed RC F121 DB2 chip, You can B121 for the OTG which is 47%


B1D4 DB2U F3 BF4 BF4 BF4: 41% for the guaranteed RC F121 DB2 chip, You can do B121 for the OTG which is 49%

B1D4 DB2D B2 BF4 BF4 21 DB1: 37% for the guaranteed RC F121 DB2 chip, You can do B121 for the OTG which is 45%


Corner

F121 DB2U F3 BF4 BF4 123 DB1: 35% with the guaranteed F121 DB2 chip, After the last BF4 you can do 33 into OTG which is 48%

F121 BF4 4 DB2U 123 DB1: 35% with the guaranteed F121 DB2 chip, After the last BF4 you can do 33 into OTG which is 48%


F12 DB2D 4 DB2U F4 123 DB1: 41% with the guaranteed F121 DB2 chip, After the F4 you can do 33 into OTG which is 46%

F12 BF4 4 DB2U F4 123 DB1: 43% with the guaranteed F121 DB2 chip, After the F4 you can do 33 into OTG which is 48%


21D4 DB2D 4 DB2U F4 123 DB1: 43% with the guaranteed F121 DB2 chip, After the F4 you can do 33 into OTG which is 48%

21D4 BF4 4 DB2U F4 123 DB1: 45% with the guaranteed F121 DB2 chip, After the F4 you can do 33 into OTG which is 50%


B32 DB2D 4 DB2U F4 123 DB1: 44% with the guaranteed F121 DB2 chip, Afer the F4 you can do 33 into OTG which is 49%

B32 BF4 4 DB2U F4 123 DB1: 46% with the guaranteed F121 DB2 chip, After the F4 you can do 33 into OTG which is 50%


B1D4 DB2D 4 DB2U F4 123 DB1: 42% with the guaranteed F121 DB2 chip, After the F4 you can do 33 into OTG which is 47%

B1D4 BF4 4 DB2U F4 123 DB1: 44% with the guaranteed F121 DB2 chip, After the F4 you can do 33 into OTG which is 48%
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
@Nabeel Robinson nice on the db2d, b2~bf4,bf4 into the 21~db1, i was using db2u db2u 21~db1 after db2d hit midscreen but yours is better but dear lord brady is the 33 super super hard to land in lava after f4 in ones you listed (piss easy in gold but lava is :confused:, slightly easier with the bf4 as you get the extra height but even then, props to u if u can do that 10 for 10)

do you (or @InFlames) have any more "consistent" corner lava combos that lead to the otg rather than full potential damage?
atm im using
f121~bf4, 4~db2u, 33 - 28%
b32~bf4 bf4 4 d2u, 33 - 36%
b32~db2d, 4~db2u, 3~db2u, 33 - 35% (36% with db2u instead of db2d)
(just using b32 as example starter but these are all 10 for 10 for atm)