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Match-up Discussion Martian Manhunter Match Up Discussion

Red Reaper

The Hyrax Whisperer
Tips against Deathstroke?
You kan see my match recently on here:

Notice the oki set up I have with the orb. After BF2 you kan dash up and throw a klose orb and block. If he wakes up with spin the orb will blow up and you get 22 into an air kombo. If he sword flips then you get any kombo of choice.

Just dash block your way in for the most part. As always, abuse teleport if they allow you to do so since it keeps them in check from shooting bullets.
 

Espio

Kokomo
It's not that bad. Possibly 6 4 but I'm actually leaving towards even. What do you think he has on her?

At worst it's 6-4 Martian's favor. I think her footsie tools like back 2 for example are really good for helping her keep up with his trait normals and without trait she can outrange him normals wise for sure.

She also isn't meter reliant at all whereas J'onn uses a lot more meter than she does so she should usually have more meter for clashes and armor etc. I'd like to see more Wonder Woman players getting the lifelead and camping in shield stance. He'll have to eventually come to you whether it be through air dashing, dashing in or teleporting. Her anti-air is pretty good with down 2 as well so she can blow up a lot of those options to get in plus if he's rushing down Wonder Woman to reclaim a lifelead that's not a bad thing for her because she has solid normals to compete with him up close.

She's at major frame advantage after a parry too I believe, right? She could parry telekinetic strikes even if Martian Manhunter puts orbs up to block your path before throwing it out so you don't take the chip, build some meter, etc.

It could even be 5-5, but...there's a lot of things I don't see people doing to blow up Manhunter. Wonder Woman is not a character who gets destroyed by him.
 

HGTV Soapboxfan

"Always a Pleasure"
At worst it's 6-4 Martian's favor. I think her footsie tools like back 2 for example are really good for helping her keep up with his trait normals and without trait she can outrange him normals wise for sure.

She also isn't meter reliant at all whereas J'onn uses a lot more meter than she does so she should usually have more meter for clashes and armor etc. I'd like to see more Wonder Woman players getting the lifelead and camping in shield stance. He'll have to eventually come to you whether it be through air dashing, dashing in or teleporting. Her anti-air is pretty good with down 2 as well so she can blow up a lot of those options to get in plus if he's rushing down Wonder Woman to reclaim a lifelead that's not a bad thing for her because she has solid normals to compete with him up close.

She's at major frame advantage after a parry too I believe, right? She could parry telekinetic strikes even if Martian Manhunter puts orbs up to block your path before throwing it out so you don't take the chip, build some meter, etc.

It could even be 5-5, but...there's a lot of things I don't see people doing to blow up Manhunter. Wonder Woman is not a character who gets destroyed by him.
Another thing is, she can absolutely destroy his wake up attacks relatively safely with sweep, it goes under push for a full combo, and the overhead teleport is blockable, so to get anything he has to risk the other teleport.
 

Espio

Kokomo
Another thing is, she can absolutely destroy his wake up attacks relatively safely with sweep, it goes under push for a full combo, and the overhead teleport is blockable, so to get anything he has to risk the other teleport.

I forgot her down 3 is safe plus lowers her hitbox down to Catwoman levels of low lol. That is really good. She can blow up overhead teleport with down 2 if she reads it, I just tested that a bit ago(I figured since Hawkgirl can also do that). So she has two strong answers for wake up options or there's always MB back 3 for safety on wake up overhead teleport. Then once he starts respecting your options you can set up some of your air dashing into pressure I imagine.

I actually personally think it's 5-5 and have for a little while.

I also noticed her normal walk speed seems to be very good, which means getting in safely and patiently shouldn't be a huge deal for her.
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
Another thing is, she can absolutely destroy his wake up attacks relatively safely with sweep, it goes under push for a full combo, and the overhead teleport is blockable, so to get anything he has to risk the other teleport.
Damn she recovers in time to punish the push when she d3's? That is pretty sick.
 
Yeah, I feel like MMH can keep her out pretty good with mb pillar and orbs. But she can go all doomsday on him when she goes SS.

With trait up, he can blow her wakeups up and whiff punish her very well. Also, I believe mmh's D3 does the same thing to her lasso spin as her d3 does to push except he doesn't have to be as close to punish it, due to his trait normals.

Feels like 5-5. He can neutralize her mobility with trait normals, mb orbs, and mb pillars. But she can bully him and they both do similar combo damage.
 
And further voicing my displease about push....

Ares players like to setups into his ground pound unblockable where the only way out is to do a wakeup attack.

Well, funny thing about push...... When ground pound is timed so you wakeup into it, it connects BELOW push (much like WW and BGs d3). So push whiffs, ground pound lands, and get comboed some more.

Fun times.
 

xInfra Deadx

Gimmick stolen by Jordan Peele
And further voicing my displease about push....

Ares players like to setups into his ground pound unblockable where the only way out is to do a wakeup attack.

Well, funny thing about push...... When ground pound is timed so you wakeup into it, it connects BELOW push (much like WW and BGs d3). So push whiffs, ground pound lands, and get comboed some more.

Fun times.
It should at the very least be backdashed...have you tried Martian Grab?
 

rpg

Horror Specialist
Would any of you guys are willing to add me i dont have any man hunters added to fight against. Im on xbox live though.