Lots of characters have grab invincible moves. This isn't a Martian specific thing. WCC into D2 beats this option anyway.b2~db3 beats WC
Lots of characters have grab invincible moves. This isn't a Martian specific thing. WCC into D2 beats this option anyway.b2~db3 beats WC
I know.Lots of characters have grab invincible moves. This isn't a Martian specific thing. WCC into D2 beats this option anyway.
You kan see my match recently on here:Tips against Deathstroke?
I think its slight favor to MMH.Hey has there been any discussion of the WoWo matchup in here? What do you guys think of it?
Hey has there been any discussion of the WoWo matchup in here? What do you guys think of it?
It's not that bad. Possibly 6 4 but I'm actually leaving towards even. What do you think he has on her?I play WW and I think he craps all over her. My personal opinion that is.
Martian def beats ww
It's not that bad. Possibly 6 4 but I'm actually leaving towards even. What do you think he has on her?
Another thing is, she can absolutely destroy his wake up attacks relatively safely with sweep, it goes under push for a full combo, and the overhead teleport is blockable, so to get anything he has to risk the other teleport.At worst it's 6-4 Martian's favor. I think her footsie tools like back 2 for example are really good for helping her keep up with his trait normals and without trait she can outrange him normals wise for sure.
She also isn't meter reliant at all whereas J'onn uses a lot more meter than she does so she should usually have more meter for clashes and armor etc. I'd like to see more Wonder Woman players getting the lifelead and camping in shield stance. He'll have to eventually come to you whether it be through air dashing, dashing in or teleporting. Her anti-air is pretty good with down 2 as well so she can blow up a lot of those options to get in plus if he's rushing down Wonder Woman to reclaim a lifelead that's not a bad thing for her because she has solid normals to compete with him up close.
She's at major frame advantage after a parry too I believe, right? She could parry telekinetic strikes even if Martian Manhunter puts orbs up to block your path before throwing it out so you don't take the chip, build some meter, etc.
It could even be 5-5, but...there's a lot of things I don't see people doing to blow up Manhunter. Wonder Woman is not a character who gets destroyed by him.
Another thing is, she can absolutely destroy his wake up attacks relatively safely with sweep, it goes under push for a full combo, and the overhead teleport is blockable, so to get anything he has to risk the other teleport.
Damn she recovers in time to punish the push when she d3's? That is pretty sick.Another thing is, she can absolutely destroy his wake up attacks relatively safely with sweep, it goes under push for a full combo, and the overhead teleport is blockable, so to get anything he has to risk the other teleport.
It's a little tight. But she can 11 spin yeah. It's awesome.Damn she recovers in time to punish the push when she d3's? That is pretty sick.
Hmm, I wanna try this with Batgirl. Her d3 has a pretty low hitbox too. I wonder if I can 111 bf1 MB into vortexIt's a little tight. But she can 11 spin yeah. It's awesome.
Good call man, Batgirl can punish it too. Here is a video.It's a little tight. But she can 11 spin yeah. It's awesome.
It should at the very least be backdashed...have you tried Martian Grab?And further voicing my displease about push....
Ares players like to setups into his ground pound unblockable where the only way out is to do a wakeup attack.
Well, funny thing about push...... When ground pound is timed so you wakeup into it, it connects BELOW push (much like WW and BGs d3). So push whiffs, ground pound lands, and get comboed some more.
Fun times.
martian grap works. if she doesnt space it wellNo I did not try Martian grab. I guess I'll have to try that.