That's the opposite of what I'm asking for. I asked NRS to get extra creative because the powers of this character are almost limitless. His ice powers give him the capability to do shit like phase port like Smoke can, make Bombs like Cyrax can, and create practically any sort of construct like Green Lantern can, and thats just scratching the surface. Instead we just get a character with no tools except Clone because once you give a character that, you can't tack on much else without breaking it in fact you have to remove things and give him subpar options elsewhere. There is absolutely no reason this character needs clone to have a creative playstyle, and those words are hard to say because as agreed by many SZ players already, his playstyle with Clone probably the least creative shit ever, he's about as flowchart as you could get in MKX and he's forced to be that one dimensional by the clone.
Also, I'm unconvinced that invicible wake-ups will do anything to stop polarizing match ups and certainly not more so than 2hitting armor. Characters like Canary, Brainiac, Cyborg, Harley, Ivy, etc will still just be forced to hold the Clone like Smoke had to in MKX. I think even more characters were able to wake up against Sub in MKX than in I2, that wasn't the problem I'm discussing, and also they had standing armor and could reversal after blocking a 50/50 if SZ went in again, which is not an option here, so I think if anything it would be more polarizing than ever.